Atari ST games list! 
 
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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

The Killing Game Show

The Killing Game Show
GenrePlatform Shooter
DeveloperRaising Hell
PublisherPsygnosis
Released1991
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
The Killing Game Show is a great game developed by Raising Hell for the Commodore Amiga, Atari ST and Sega Mega Drive and published by Psygnosis in 1990. The game is a mix of platform jumping, shooting and puzzle solving and it's also as tough as hell!
 
Review
The Killing Game ShowSTORY / GAMEPLAY
In The Killing Game Show, the story takes place somewhere in the future where you control an armed robot and you must either evade or shoot enemies that swarm the platforms you have to climb, from different directions! Your goal is to make your way up towards the level's exit within a specific time limit because when this limit ends, toxic liquid will start to rise, threatening your life! In each level you have the ability to check the map by pressing the Help key. Additionally, you can use special gadgets or items -like shaped keys to open certain gates- to unlock different sections in each level. Overall, the game is really tough and if you lose a life you will be forced to play the level from the very start. There is also a replay (!) function where you can fast-forward gameplay by holding the F10 key. Note that this feature was unique back in the 90s and pretty useful for such a high level of difficulty.

GRAPHICS / GAMEPLAY
The ST version offers nicely drawn environments. The sprites' animation is fast but occasionally suffers from frame-rate drops. The game also features some nice sound effects, amazing speech and a very cool in-game music score made with the ST digi-synth. The ST version is very decent in every way and plays so well! Our only complaint is that the intro sequence is...soundless and that you can't have music and sound effects together (same goes on the Amiga too)!
 
Screenshots
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



38 colors
Commodore Amiga OCS/ECS



29 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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