The Killing Game Show is a great game developed by Raising Hell for the Commodore Amiga, Atari ST and Sega Mega Drive and published by Psygnosis in 1990. The game is a mix of platform jumping, shooting and puzzle solving and it's also as tough as hell!
STORY / GAMEPLAY In The Killing Game Show, the story takes place somewhere in the future where you control an armed robot and you must either evade or shoot enemies that swarm the platforms you have to climb, from different directions! Your goal is to make your way up towards the level's exit within a specific time limit because when this limit ends, toxic liquid will start to rise, threatening your life! In each level you have the ability to check the map by pressing the Help key. Additionally, you can use special gadgets or items -like shaped keys to open certain gates- to unlock different sections in each level. Overall, the game is really tough and if you lose a life you will be forced to play the level from the very start. There is also a replay (!) function where you can fast-forward gameplay by holding the F10 key. Note that this feature was unique back in the 90s and pretty useful for such a high level of difficulty.
GRAPHICS / GAMEPLAY The ST version offers nicely drawn environments. The sprites' animation is fast but occasionally suffers from frame-rate drops. The game also features some nice sound effects, amazing speech and a very cool in-game music score made with the ST digi-synth. The ST version is very decent in every way and plays so well! Our only complaint is that the intro sequence is...soundless and that you can't have music and sound effects together (same goes on the Amiga too)!
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).