OnLine members | Currently: 16 |
Total hits! | |
Puzzle! | |
Random Old Ads! | |
|
|
|
Game info |
| | Battle Chess | | Genre | Board game | Developer | Interplay | Publisher | Interplay | Released | 1988 | Rating
| Graphics: | 8.0 | Sound: | 9.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Battle Chess is a unique chess game that features 35 battle animations between the chess pieces, presented in awesome graphics and sound. The game was initially developed for the Commodore Amiga (by Interplay Entertainment) in 1988 and later ported to most home computers like the Atari ST, Acorn Archimedes, Apple IIGS, PC (MS-DOS), Apple Macintosh and the 8bit Apple IIe and Commodore 64. The game gained so great popularity that it was also released for several video game consoles like the Amiga CD32, Amiga CDTV, FM Towns, Nintendo NES, Sharp X68000 and Panasonic 3DO. |
| |
|
Review |
|
STORY / GAMEPLAY The game, as in real chess, needs strategy, patience and skills. What actually makes Battle Chess unique compared to the rest of chess video games is that the chess pieces come to life and battle one another when engaging; there are 35 battle animations for this awesome feature. Some battle sequences like “Knight versus Knight” or like “King versus Bishop” are direct references to the black knight fight in “Monty Python and the Holy Grail” movie and the short fight sequence between Indiana Jones and a swordsman in “Raiders of the Lost Ark”. The animations vary depending on the piece combinations. Some pieces, like the rooks, are castle walls that actually transform into a giant golem that moves around the chess board. It’s truly a very nice thing to watch! Note that in the NES version, all animated battles are done on their own screen (scene) rather than “live” on the chess board. Also, the action on this version is quite slow and you cannot skip the animated sequences, so your next move needs to wait until the battle sequence is finished. So we have a Battle Chess that’s rather slow paced but with some nice twitches! GRAPHICS / SOUND The game on Atari ST features nice colorful graphics (16 colors) with detailed sprites like knights, royals and infantry and the animated battle scenes are smooth and fun to watch. Every type of pawn has its unique way to kill, i.e. the Queen uses magical power and by raising her hands fires lighting to an enemy challenged or the rook turns into a rock monster and kills a pawn by smashing his head! In general, the Atari ST version looks great and has minor differences compared to the Amiga. The sound features excellent digitized effects during the battle sequences that are almost identical in both versions. Battle Chess is one of the most impressive games of the Atari ST library. | |
|
|
Screenshots |
| | |
|
Gameplay sample |
| | |
|
Comparable platforms |
| | | | | | |
|
Hardware information |
| Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
|
| read more... | |
| 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
|
Comments |
| No comments added yet | | Login to leave your message! |
|
|
Our featured games | |
Play old-school now! | |
Music Player! | |
Play ZX on-line!! | |
Play CPC on-line!! | |
Boot Screens! | |
Retro-games Trivia! | |
Old-school Crossword! | |
Is this my palette? | |
The logo evolution! | |
Manuals! | |
Beat them All! | |
|