Final Blow is a fighting (boxing) game developed in 1988 by Taito for the arcades and later converted to the Sega Mega Drive (Genesis) console and the Commodore Amiga, Atari ST and Commodore 64 home computers.
STORY / GAMEPLAY This is a sports game, so the actual story (goal) is to win! You choose a boxer and participate in one-off matches or enter a tournament to knock out everyone and become the World Champion. Apart from the Single Player mode, the game also supports two players versus mode (which is fun). There are 10 available boxers to choose from, but none seems to carry special features in his own individual way. There are five different punches to master: the upper cut, the swing punch, the low and high long punches and a lean-back jab. The boxing defense includes ducking, jumping (!) as well as shuffling forward and backwards. When the timing is ideal, you can unleash a final blow punch which can sometimes knock-out (KO) the opponent in a single strike. Overall, Final Blow is a good looking game though its gameplay is rather flat since all you have to do is to just hit the joystick's fire button as many times as possible and at the same time avoid a few hits. In this boxing game, it's easy to progress further in the championship so the difficulty level is quite fair! Leaving the "boredom" aside, the game is quite decent, especially on the 16bit versions.
GRAPHICS / SOUND The Atari ST version offers nice visual (almost identical to the Amiga) although the action runs slower. The sprites are huge and colorful and the backgrounds include the ring, the spectators and, of course, the ref. The sprite animation is a bit "jerky" at times, which is not so good considering the, otherwise respectable, visuals. The game's sound is good, with some nice sounds effects (some of them sampled and others not) and a decent main menu music tune.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).