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Game info

Sheer Agony

Sheer Agony
Reviewed byndial
Play the role of a journalist in an crime adventure game full of digitized graphics and full motion video!
Sheer AgonyThe Kruwehl family is dead; Dead by mysterious poisoning! You're a journalist investigating a serious crime. And now it's your turn to meet this tragic end. You are a good journalist, nevertheless you wrote an article on Kale Kruwehl, the current owner of the "Sheer Agony Manor". Now you regret this article...You can't let yourself die like this. There must be a solution. And this solution has to be in the manor, inevitably...
Well nice scenario but it is a difficult adventure though having (unfortunately) a few bugs that makes the gameplay quite unfair; most of the puzzles could be solved by luck as there are no hints following the scenario to do it! Also in order to examine a scene you have to stand on certain spots otherwise no luck to continue!
The game was also released for all its Atari ST-family predecessors!

The ST version features nice digitized graphics but limited to 16 colors on screen (I think it could handle more than its default on-screen palette, as the images are static, and painting programs such as Spectrum512 could easily offer such screens for the ST series). Using only 16 colors, the graphics are sometimes difficult to follow, especially when trying to find objects in the mansion (the 256-color version for the Atari Falcon is fine). It looks like the pictures used directly from the Falcon version instead of taking new ones to match the lower color palette of the ST and thus color image quantization is not very successful in order to reduce the number of distinct colors used in the original 256-color Falcon image and make it visually similar as possible to the original image.
Sound is ok, offering some frightening (but not digitized here) background sounds.
  • Sheer Agony
  • Sheer Agony
  • Sheer Agony
  • Sheer Agony
  • Sheer Agony
  • Sheer Agony
Gameplay sample
Comparable platforms
Atari Falcon
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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