Wrath of The Demon is a great action adventure game and technically one of the most polished action adventure games ever developed for the Amiga and Atari ST! The game consists of a variety of scenes each of which contains some sort of a task for completion and, while they are not outstandingly original, they are sufficiently varied to prevent boredom from setting in. The game was also released for the MS-DOS systems and the 8bit Commodore 64. The Atari ST version comes in 4 disks and was developed by Cybercube (the Amiga and MS-DOS versions were developed by Abstrax).
STORY / GAMEPLAY After the impressive intro telling the story of the game, the quest begins in a fantasy world where an evil magician called Anthrax summons a Demon in order to take over everything. By the time he is summoned, the Demon brings hordes of freaking creatures along. The Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, kill him, bring the Princess back to safety and put an end to Anthrax's plans. The way is extremely difficult though as you have to avoid traps and fight against flying creatures, giants and, finally, the Demon himself. Wrath Of The Demon is one of the toughest games ever made and one of the most technically advanced for the Amiga, ST and PC (DOS). All game's controls are responsive and the game tasks are quite entertaining while they need some synchronization to complete.
GRAPHICS / SOUND The Atari ST version followed the Amiga a year later, along with the PC (DOS). This particular version shows that Readysoft did well in what the Psygnosis should have done on the ST version of Shadow Of The Beast! I mean, from the very start to the end of the game, you will be astonished by its beautiful graphics, bright colors, parallax scrolling and the background variety. The ST version runs at 320x200 pixels with 50+ colors on screen (via a special technique)! Unfortunately scrolling can get "jerky" sometimes but is a fact that can be forgiven since the simple ST doesn't have a Blitter chip on the early STFM versions, so sometimes the framerate drops at 16.6 frames per second. Sonically (on the main levels where you run) the ST offers chip sound FX and music (composed by David Whittaker) and in some more static levels (like the ones with big bosses) the ST may play chip music and digitized sound effects while in some others the ST performs Amiga-like sampled music and sound effects at the same time!
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).