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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Kick Off 2

Kick Off 2
DeveloperAnco Software
PublisherAnco Software
Reviewed byndial
Kick Off 2 (along with Kick Off) is one of the most competitive, most demanding and most rewarding soccer game ever developed for the 16bit home systems. The game was created by Anco in 1990.
This is a soccer (football) game, so there's no actual story. As in every sports games, your main goal is to always win. Kick Off 2 (along with its data disc "Kick Off 2 - The Final Whistle" that followed a year later) is a full size, multi-directional scrolling soccer game that includes everything and in the correct proportions. Both opponent teams play the game based on tactics. The players move into position to receive passes and gain ball possession. The ball, as on a real game, travels ahead of the player thus making tackling a matter of skill rather than a choice. Each tiny player that runs on the pitch has a unique combination of attributes and skills suitable for the skill level at which the game is played. The game includes all details necessary for such a game, like action replays, players with different characteristics, a variety of tactics plus fouls, yellow cards, red cards, injuries, injury time and different referees. Anco released their first Kick Off game for the Amiga and the Atari ST and it was immediately considered pioneering in soccer computer games as it brought some features that were never included in a football game before. Note that the first Kick Off in the series was initially released for the Atari ST. Kick Off 2 is better and more complete than its predecessor, offering great soccer fun, either in Single or in 2 Players mode.

The Atari ST version has good graphics with fast animation and vivid colors although there are significant differences on the pitch's details compared to the Amiga (some lines and the goalpost's nets are missing). As with the player models, the animations are also minimal due to the game’s camera angle. The multi-directional scrolling is particularly smooth for an Atari ST soccer game.
The sound is also good (utilizing the 1MB RAM systems - 1040 ST/STE) and consists of sampled looped cheers for goals and similarly tiny jeers for fouls, as well as decent sounds for when the ball's kicked. There are also a few short samples of crowd chants when the ball goes out of play or when there’s a free kick within striking distance.
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
Gameplay sample
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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