A great arcade platform initially released on the Amiga as a rival to Sega's Sonic the Hedgehog and being Amiga's 1992 best-selling game! Release also on ST, PC, Archimedes and major 8/16bit video-game consoles (Megadrive, SNES etc)
STORY / GAMEPLAY
Zool is a "Ninja Of The 9th Dimension", forced to land on Earth. To gain ninja rankings he has to pass through six hostile lands. The game is an original arcade platform game, relying on smooth, fast moving action, colorful graphics and a wonderful intro soundtrack by Patrick Phelan that has inspired several modern electro/techno remixes. You control a "weird" ninja by running and jumping onto a variety of platforms, traps and...candies! Oh yes! You collect lollipops, Smarties and you fight with jelly pops and other candy-style creatures! You have to trigger the scattered check-points of each level in order to be able to progress to the next one and also to have a progressive start point every time you get killed by a moving chocolate (!) Zool is a classic (and...tasty!) arcade platform game that can offer much fun. Note that the game was bundled with the Amiga 1200 upon its first release on the computer market, but not with the AGA version of the game since it followed later. Generally the original Amiga OCS edition (and later, the AGA) is still widely considered to be among the finest platform games for these computers.
GRAPHICS / SOUND The Atari ST version has nice and detailed graphics and huge sprites while the screens have around 24 colors. Note that the enhanced STE version has smoother scrolling (but still with low framerate) while there are a few more colors on-screen (like sky shadings, much like the Fire & Ice game). Both ST and STE versions (and PC) are missing a few details from the Amiga (and Amiga AGA version). Soundwise, the game has a nice intro music, but the in-game sound is average, featuring only a few dull sound effects!
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).