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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Apache Flight

Apache Flight
GenreShoot em Up
DeveloperAtlantis Software
PublisherAtlantis Software
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Apache Flight is a vertical scrolling shoot 'em up that looks like SWIV. The game was released only for the Atari ST and Amiga home computers in 1992 by Atlantis Software.
 
Review
Apache FlightSTORY / GAMEPLAY
We are towards the end of the Cold War between the USA and the USSR. In the Eastern Europe countries communism was replaced by democracy and all the governments decided to leave nuclear holocausts behind, signing disarmament treaties and getting rid of their stockpiles of nuclear warheads. But all this seemed not enough to protect the world, since some of these weapons have ultimately fallen into the hands of a terrorist organization from an unknown country. Your mission, as an Apache AH-64 pilot, is to find the terrorists, destroy their weapon hangars and prevent potential mass destruction of the planet. During your flight you collect several bonuses by shooting down enemies and increasing your weaponry and health. The game is a classic top down, vertical scrolling shoot 'em up with plenty of enemies to shoot down (either airborne or on the ground). Your main weapons are your cannon (by pressing the fire button rapidly) and rockets (by keeping the fire button pressed). The game is tough and its difficulty would probably make you quit soon. To tell you the truth, I expected more, but again, this game is good and it will not leave you disappointed. Apache Flight looks (and plays) pretty much like the SWIV (Silkworm IV) game.

GRAPHICS / SOUND
The ST version has nice and colorful graphics though the sprites' animation (and background scrolling) suffers a bit. I would expect better results as the game's visuals does not use any special techniques (like parallax scrolling etc). I really liked some details from the attack choppers, the battle tanks and the anti-air cannons but most of the landscapes are repetitive. In terms of details there are minor differences compared to the Amiga version (which runs way smoother and faster). The sound features some nice sampled sound effects without being top notch and there is a very short tune at the intro (in contrast to the Amiga version which offers a full intro theme).
 
Screenshots
  • Apache Flight
  • Apache Flight
  • Apache Flight
  • Apache Flight
  • Apache Flight
  • Apache Flight
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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