A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. Released for the Commodore Amiga, Atari ST/E, Amstrad CPC, Commodore C64/128, PC (MS-DOS) and Sinclair ZX Spectrum.
New York... 2067. Mankind has been forced to abandon the polluted cities of the world, leaving behind his only guardians, the Wolverine. One by one the Wolverines were destroyed by the ruthless Scavengers until finally only one remained. It's your task to battle to the heart of the Scavenger's lair and destroy it before it's too late. The game is split into three levels and each is implemented differently. The first level has multi-directional scrolling platform shooter in tunnels (a maze aspect), in which you must discover the exit to the streets. The second is a 3D scrolling blast section requiring fast reactions in a 3D scavenger-infested labyrinth. The last is a horizontally scrolling shooter, time-limited side-viewed section as you close in on destroying the emitter. It is a quite difficult game to play though and honestly, you you'll be lucky if you reach the second level as you will suffer from a severe perseverance!
The graphics are good, having big sprites though repetitive backdrops (but still, nicely drawn). I would expect better results in terms of drawing variety here especially when Image Works offered several state-of-the-art games (The Killing Cloud, Mega-lo-mania etc) for the 16bit home computers. All screens are limited to the standard ST color palette (16 colors on screen, in comparison to the better 32-colored screens on the Amiga version) and still is giving a nice feeling of a ruined city somewhere in the future. Sprites move fast and smooth with no particular problems with or without Blitter (STE) with some slowdowns at the stage running in 3D perspective (Level 2). Level 2 is quite impressive, and spices up the action, but the action is slows down still further as game speed is sacrificed for the use of big sprites. Unfortunately the impressive introductory sequence is missing here and found only on the Amiga version The sound though is very nice, featuring an excellent intro theme and a few catchy tunes during gameplay but no SFX at the same time. You may choose to listen either music or SFX (not digitized here though) only.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).