Atari ST games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 683
8bit Computers: 395
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info


GenrePlatform Shooter
DeveloperImage Works
PublisherImage Works
Reviewed byndial
A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. Released for the Commodore Amiga, Atari ST/E, Amstrad CPC, Commodore C64/128, PC (MS-DOS) and Sinclair ZX Spectrum.
RobozoneNew York... 2067. Mankind has been forced to abandon the polluted cities of the world, leaving behind his only guardians, the Wolverine. One by one the Wolverines were destroyed by the ruthless Scavengers until finally only one remained. It's your task to battle to the heart of the Scavenger's lair and destroy it before it's too late. The game is split into three levels and each is implemented differently. The first level has multi-directional scrolling platform shooter in tunnels (a maze aspect), in which you must discover the exit to the streets. The second is a 3D scrolling blast section requiring fast reactions in a 3D scavenger-infested labyrinth. The last is a horizontally scrolling shooter, time-limited side-viewed section as you close in on destroying the emitter. It is a quite difficult game to play though and honestly, you you'll be lucky if you reach the second level as you will suffer from a severe perseverance!

The graphics are good, having big sprites though repetitive backdrops (but still, nicely drawn). I would expect better results in terms of drawing variety here especially when Image Works offered several state-of-the-art games (The Killing Cloud, Mega-lo-mania etc) for the 16bit home computers. All screens are limited to the standard ST color palette (16 colors on screen, in comparison to the better 32-colored screens on the Amiga version) and still is giving a nice feeling of a ruined city somewhere in the future. Sprites move fast and smooth with no particular problems with or without Blitter (STE) with some slowdowns at the stage running in 3D perspective (Level 2). Level 2 is quite impressive, and spices up the action, but the action is slows down still further as game speed is sacrificed for the use of big sprites. Unfortunately the impressive introductory sequence is missing here and found only on the Amiga version
The sound though is very nice, featuring an excellent intro theme and a few catchy tunes during gameplay but no SFX at the same time. You may choose to listen either music or SFX (not digitized here though) only.
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Intro/Menu music:  In-game music sample:
Comparable platforms

26 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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