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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

The Viking Child

The Viking Child
GenreAction Platform
DeveloperWired
PublisherElectronic Zoo
Released1991
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Prophecy I: The Viking Child is an action platform game released in 1991 for Commodore Amiga, Atari ST/STE, Atari Lynx, Nintendo Gameboy and DOS.
 
Review
The Viking ChildSTORY / GAMEPLAY
Enter the Halls of Valhalla and battle your way against the evil god Loki and his minions. The game is similar to Super Wonder Boy (aka Wonder Boy in Monster Land) since you collect hidden gold, upgrade your character's weapons and pay visits to shops (to spend the coins collected). You control Brian, a child born a Viking and defend yourself through 16 levels of Odin's world that's divided into diverse scenarios including medieval castles, mountains and thick forests! Though its similarities with Super Wonder Boy, Viking Child has better graphics and brilliant sound! It is a great and fun to play action platform with lots of nice details. The Viking Child is a must-have game for any platform fan although it's not a masterpiece!

GRAPHICS / SOUND
The graphics on the Atari ST version are cute, with colorful designs and quite adequate animation. The sprites animation features cartoon style character reactions (i.e. when jumping on a higher platform) that suit pretty well to a game of this type. Each stage is unique, including medieval castles, mountains, thick forests and more. The negative side of the ST visuals is that the screen scrolling suffers a bit, making gameplay rather difficult especially when jumping onto platforms. Note that the graphics on the Amiga version look and feel much better and more colorful, with a few more details here and there, and in particular, the screen scrolls way smoother (as expected)! The game's sound on the ST is good, featuring a nice introductory theme and a catchy in-game music! Sound effects are not supported in this 16bit version (!) and cannot be selected from the main menu (as on the Amiga version).
 
Screenshots
  • The Viking Child
  • The Viking Child
  • The Viking Child
  • The Viking Child
  • The Viking Child
  • The Viking Child
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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