Atari ST games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
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Game info

Dragon's Lair II: Time Warp

GenreAction Adventure
DeveloperSylvian Bluth
Reviewed byndial
Dragon's Lair II: Time Warp is an impressive 1991 laserdisc video game released for the arcades by the Leland Corporation, and later ported to several home-based systems such as the Commodore Amiga, Atari ST, PC (MS-DOS), Apple Macintosh, Philips CD-I and the 3DO Interactive Multiplayer. It was known for its gorgeous animated graphics and fantastic sound, but its huge difficulty and rather minimalistic gameplay (much like its predecessor) made it rather mediocre!
DragonAn evil wizard has kidnapped Daphne and used a ring of mystical power with which he can manipulate the strings of time. Dirk's only chance to save her is his trusty sword and a rusted old time machine, which he must use to dive into the time stream and chase after his love. Unfortunately, in typical Dirk style, he'll probably end up getting lost along the way. In Dragon's Lair II: Time Warp, you control Dirk the Daring as he makes his way through time. Time Warp is the sequel to the phenomenally popular Dragon's Lair, Rick Dyer and Don Bluth's famous early-'80s laserdisc game. Like that title, Dragon's Lair II is completely cell-animated by Don Bluth's company. You don't precisely control Dirk the Daring. Rather, you move the joystick or push the sword button at a time in the cartoon when you must act, usually a moment of danger for Dirk. You control Dirk reactions to the events that unfold throughout the game. You don't directly control Dirk's movement but rather you must make the correct moves at the appropriate time for Dirk to survive the scene. This means that just by pressing "Right" doesn't mean Dirk will move right. If you fail, the game cuts to a scene of Dirk dying and you must try again.
Unfortunately, the gameplay is nothing more than a memory test of the correct joystick movements at the right moment in each scene. But the whole presentation (visuals and sound) worth every cent back then, even as a six-disk animated demo! This game is damn hard to beat too.

The Atari ST port offered some great graphics which are similar in quality to the Amiga, Philips CD-i, DOS and 3DO except that there are a few slowdowns here during gameplay. Although there are several details missing from the original laser-disc version, the game here still looks great. Note that the game offered smoother animation and better environments than the (also) laserdisc-based Space Ace title. Take a look at the impressive screenshots and you'll realize what I mean.
The sound is also good, featuring digitized sound effects and synthesized soundtracks to accompany particularly eventful scenes. Owning an Atari 1040 STFM back then, I've used this game as a demo, early in the 90's, to impress my friends.
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Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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