Lure Of The Temptress is a "medieval ages" point-and-click adventure game created by Revolution Software. The game was initially released in 1992 for the Atari ST, PC (MS-DOS) and Commodore Amiga OCS home computers.
Review
STORY / GAMEPLAY The medieval town of Turnvale has fallen into the hands of an evil sorceress named Selena. She commands and controls an army of an orc-like warriors race called Skorl, who serve her in deep devotion. You take the role of a young peasant named Diermot who most recently was employed by the King's hunting party as a beater. One night, the King receives a note from a messenger, requesting his majesty's alliance to help kill a rebellion located at the remote village of Turnvale. As the King's men depart riding their horses to the rescue, Diermot’s pony follows them and he is unwittingly dragged into a cruel battle. When the party arrives at Turnvale, it's confronted not by an ordinary peasant revolt, but rather by a band of fierce, inhuman mercenaries (the Skorl) led by the young evil sorceress; the titular Temptress. The King's men are defeated during the battle and the King is finally killed. In the process, Diermot is flung from his mount and winds up on the ground unconscious. The Skorl arrest Diermot and toss him into the local prison (a dark dungeon), where he must find a way to escape! Here's where the game starts and immerses you into a classic point and click adventure game, that features a great scenario and some fantastic medieval style visuals!
GRAPHICS / SOUND The Atari ST version has nice visuals that compare in details to the MS-DOS and the Amiga, although each scene is limited to up to 16 colors! But still, the graphics here look great and I must confess that Lure Of The Temptress is one of the most beautiful games ever released for the Atari ST! The sprites are nicely done and smoothly animated and the indoor and outdoor (including castles, lairs, forests etc) areas are simply impressive. Soundwise, the game is good, offering a variety of sampled SFX (of note: some sound effects are missing compared to the Amiga version) while there are also some short tunes at the cut-scenes.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).