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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Back To The Golden Age

Back To The Golden Age
GenreAction Adventure
DeveloperUbi Soft
PublisherUbi Soft
Released1990
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byP.Dial
Back To the Golden Age is a side scrolling action adventure, developed by Ubi Soft for the Atari ST and Amstrad CPC in 1990. The ST version is available in one disc.
 
Review
Back To The Golden AgeSTORY / GAMEPLAY
You are a mighty knight on a mission to find the princess that's kiddnapped by the evil lord of the mainland. The evil lord opposed towards you a whole army of warriors, knights, archers or even bats and other foes, so you must fight your way through using your trusty sword and your powerful shield. You must also pass through several doors that lead to either a room (with various bonuses to collect), a shop (where you can buy spells, energy boosts and weapons) or even castles where you discover and open various objects that grant you with money.

GRAPHICS / SOUND
The game looks like a mix of the great Silmarils' Targhan and the Ubi Soft's Night Hunter. The graphics are gorgeous with many colors and a plethora of cool details. The sprites look impressive and the animation is good (though I found some minor slowdown issues here and there). The sound effects are all sampled (from the ambient sounds to the clangs of the swords) and the intro music is a well composed sampled tune. Ubi Soft definitely managed to make another great game for the ST (as they usually did back then) and Back To The Golden Age is surely one of the best ST games ever!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Amstrad CPC and Atari ST versions of the game.
 
Screenshots
  • Back To The Golden Age
  • Back To The Golden Age
  • Back To The Golden Age
  • Back To The Golden Age
  • Back To The Golden Age
  • Back To The Golden Age
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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