Atari ST games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Cannon Fodder

Cannon Fodder
GenreAction Strategy
DeveloperSensible Software
PublisherVirgin Games
Reviewed byP.Dial
Cannon Fodder is a mouse controlled arcade-strategy game! It was released for various home computers and video game console systems such as the Amiga, Atari ST, Acorn Archimedes, PC (MS-DOS), Panasonic 3DO, Nintendo SNES, Atari Jaguar.<br/> The ST version comes in two disks.
The premise behind this game is simple: You take control of a special ops team that's spawned in a large variety of hostile territories and landscapes, on a search and destroy mission against enemy patrols, military bases, buildings and vehicles. The game is displaying Sensible Software's special sense of humor and uncanny ability to make wickedly playable games, so Cannon Fodder is funny and smart at the same time. Note: In fact, Cannon Fodder is far too smart for the media of the time who were outraged by the game's over-the-top comic violence and seemingly casual attitude towards war combat, all being clearly sarcastic. The available weapons for your team include the standard machine gun, grenades and bazookas. But advancing through the game you'll have to locate and take more explosive and powerful weapons. You will also have to be alerted at all times to avoid booby traps and ground artillery! During the mid 90s, no game could match Cannon Fodder's ingenious level design and delightful attention to detail. The simplicity of its controls is the ingredient that really makes things work and turns this game into a very addictive formula (much like the Sensible Soccer games). In addition, we should never forget the real message of this game: beneath the whimsical cartoon graphics the developers send us a message about the cost of war that will start to weigh down on you as the Boot Hill title-menu screen fills with memorials dedicated to your fallen troops whilst other new recruits keep coming...for more!

The ST version is good, though inferior to the rest 16bit versions, especially in terms of sound. The graphics look nice, with tiny, smoothly moving sprites and detailed environments (jungles, snowy areas, fortresses and deserts) all taken from the original Amiga version. Note that the ST version uses less colors compared to the Amiga (as it was expected). The game's scrolling is a bit odd, since it looks sometimes like a flip screen. The introductory song's sampling could have been a lot better in quality and the sound effects on the Atari ST are well put but not sampled. Though I expected more from the ST version, Cannon Fodder is still one of the best games ever created on the ST machines. It's a game in which: "War never been so much fun!"
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
  • Cannon Fodder
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

16 colors
Atari ST

30 colors
Commodore Amiga OCS/ECS

18 colors
Acorn Archimedes

100 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
comment on 2012-03-16 13:55:54
16bitManiacJoin Date: 2012-03-16
I remember all the fun I had with this one. Besides, War Never Been So Much Fun! Great job guys.
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