|Play old-school now!|
|Arctic Moves is the third installment from Dinamic Software's series Army Moves and Navy Moves. In 1991, Arctic Moves was initially scheduled to be published for the Atari ST, but this version was never released due to Dinamic Software's bankruptcy in 1992. The game was later ported for the MS-DOS and published in 1995 by Dinamic Multimedia (founded by agroup of Dinamic Software's owners). The Atari ST version was finally developed by Luis Mariano Garcia (a Dinamic Software ex-member and later a Dinamic Multimedia member). An Amiga version never came out though scheduled.|
STORY / GAMEPLAY
After being successful on his previous missions in Army Moves and Navy Moves, Derdhal must now travel to the Arctic and infiltrate a base held by aliens who aim to use future human technology for their causes. A U-92 submarine takes Derdhal outside the enemy base where he must use his weapons and finally find out what is going on. The main mission is called Polar Bear and is split into two parts! Part 1 starts outdoors, somewhere in the frozen North Pole, where you infiltrate the enemy base with a cause to destroy their communication systems and blow up all their vehicles! Once the job is done, you get the code for Part 2 (classic Dinamic game). On the first part, you'll fight with hordes of various enemies, from arctic commandos to air troopers that will shoot or throw grenades instantly! Note also that there are several mounted machine guns around the area. Apart from shooting, the game offers a lot of platform-style action, in which you have to jump to higher grounds to reach certain spots and objects. The energy bar is vital, but you have to also watch the limited time before ending your mission. Hopefully, there are energy bonuses (found as hearts) and some extra time bonuses (depicted as clocks) for you to collect. The second part is a bit different but still remains an action shooter! Part 2 takes you inside the alien spaceship! Your mission now is to connect 7 different systems. Inside the huge spaceship, danger is everywhere as you walk the dark corridors and use the elevators, fighting with robots and other deadly aliens (!) trying to terminate your quest! Note also that there are a few huge beasts called CAPITOSAURUS (some of them throwing acid balls) that will only be killed by grenades! Arctic Moves is very difficult and sometimes frustratingly tough (as its predecessors) game, but still, it's fun and has superb visuals.
GRAPHICS / SOUND
In Arctic Moves we have some very nice visuals with vivid colors and very detailed outdoor and indoor scenes. The sprites are quite large and have impressive animation without causing problems to the ST hardware. Technically, the Atari ST version is identical to the PC version but the odd thing about this version is the lack of any music, either intro or in-game (that only the ported PC version has). This detail maybe enhances the rumor of an unfinished ST game. Fortunately, there are some digitized sound effects during gameplay.
|CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.|
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
|9-bit RGB 512-color palette |
(16 on-screen and up to 512 in static image)
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