Dragon Breed is a side scrolling shoot 'em up, developed for the arcades by Irem in 1989. In 1990 the game was converted by Activision for the 16bit Atari ST, Commodore Amiga and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers.
STORY / GAMEPLAY You play the role of King Kayus and you have a mighty dragon named Bahamoot as a companion. Riding your dragon you set off your quest to find and destroy Zambaquous and his army of evil creatures. Zambaquous wants to rule the Agamen world; your world! Your dragon is a very powerful badass and can protect you from the enemy shots and any impact with various objects. Uniquely enough for a shoot 'em up, Bahamoot's body is flexible and responds to Kayus' movements, enabling Kayus to use Bahamoot as a flying shield or as a whip-like weapon. You fly across six levels of Agamen, battling a big boss at the end of each level. The gameplay is quite difficult (as in all other games by Irem such as the R-Type series) but with the protection of your dragon and the collection of various power ups you'll have the potential to win and take revenge. Note that the game is too difficult to master so you'll need practice and patience.
GRAPHICS / SOUND The Atari ST conversion is technically quite good, but several details are missing compared to the Amiga conversion and the arcade original. Strangely, both 16bit versions are using different color palettes from the coin-op, but still the overall visuals are quite good. The Atari ST conversion has up to 16 colors on-screen with no special color technique used, whilst the screen scrolling and sprites' animation are both acceptable (the Amiga runs smoother as expected). Some sprites are amazingly large! In general, the ST is a good coin-op conversion (considering the limitations of its hardware). Sonically, you can choose whether you want sound effects or music during gameplay.
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS and coin-op arcade versions of the game.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).