Stardust is a single screen multi-directional shooting, Asteroids clone, initially developed in 1993 by the Finnish Bloodhouse for the Amiga OCS. In 1994 an Atari STE version followed and in 1995 Stardust was released for DOS computers. The Amiga AGA version, called Super Stardust was also released in 1995.
STORY / GAMEPLAY You control a spaceship (viewed from above) and you must destroy all the asteroids and other space debris or alien spacecrafts that move around you. You use your laser guns and collision shield to protect your ship and complete the level. Each world is divided into 6 different levels, with increased difficulty. At the end of each level you must battle against a gigantic mother-ship to fly to the next world. Upon travelling to the next world the camera perspective changes to a 3D-style shooter game (you see the enemies coming from the background) like Space Harrier. The gameplay is pretty addictive even if you are not an Asteroids fan since Stardust takes the series to a much higher and more impressive status. You can also collect a variety of bonuses by shooting enemies. These are vital and will help you upgrade your weapons, increase the ship's energy and recharge your shields.
GRAPHICS / SOUND This game is an impressive Asteroids clone from its awesome introduction that reminds us of Star Wars, to the in-game action. The sprites' animation is flawless and the graphics feature a large number of metallic colors. The sprites (from ships to asteroids) are all pre-rendered and they move smoothly around you. Although the STE version uses up to 16 colors on-screen, its visuals look superb and quite close to the Amiga. Stardust's sound features an in-game techno music score (quite rare for an Atari ST computer) and a bunch of nicely sampled stereo effects (like lasers, explosions and a robotic voice). The STE version is pretty close to the Amiga original and it takes your Atari to its hardware limits.
CPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen. SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out