Atari STE games list! 
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Handheld: 57
16/32bit Computers: 730
8bit Computers: 404
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 106
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


DeveloperUnique Development
PublisherUnique Development
Reviewed byndial
SubStation is a Sci-Fi first-person shooter game, developed and published by Unique Development Studios (Sweden) exclusively for the Atari STE and Falcon home computers. The game offers unique for its time graphics and DD Audio (Distance and Direction) techniques.
The story in short centers in Japan, around an underwater (at 2500m below) base called SubStation, where scientists managed to cooling the lava streams nside the mantle and create steam steam which generates electric power through large underwater turbines. A few years later, contact with SubStation is lot. In panic, the the company owning Substation asked a Marine corp. squad to explore the secrets of the ceased contact with SubStation. Secrets that should remain hidden, deep down at the bottom of the sea, will be now revealed...
You play the role of a Marine and you must enter the base and going through its numerous corridors and rooms, investigating what happened down there. Initially you're armed with a knife and a pistol (press 1 or 2 key to change), but you'll find a lot of extra arsenal (chain gun, machine gun etc) along your way. Movement is actioned with the keyboard's arrow keys to walk/turn around with Insert and Clr Home keys for convenient sidestepping. Control key fires all weapons, the Spacebar opens doors, and punching the TAB key drops a bomb.
The game takes the STE gameplay to another level in all areas. It is the first FPS game ever developed for the STE computer and is awesome because of just that (a Wolfenstein 3D clone). It also features multiplayer gaming using the Atari's MIDI port.

The graphics are a breakthrough for the enhanced ST machine. The game is based on a real-time rendered 3D environment, with 25 frames per second (!) but a small resolution at 320 x 160 pixels. The graphics engine has no texture-mapping but instead it uses Gourand-shading for the walls with a mixture of bitmapped visuals for the rest of the game's features with 16 colors on-screen. Note that the game is enhanced on the Atari Falcon 030, with 256 colors on-screen.
The sound offers a unique DD Audio (Distance and Direction) technique. If you have stereo speakers connected to your monitor you will be able to determine the distance and direction of any in-game sound! Additionally, the game (via the STE enhanced sound chip) offers a variety of sampled sound effects such as screams, footsteps, gunfire, engines, ventilation fans, emergency horns and others, split is three separate sound channels! Also, there's a nice sampled music score at the intro and the game's main menu but no music into the game.
  • SubStation
  • SubStation
  • SubStation
  • SubStation
  • SubStation
  • SubStation
  • SubStation
  • SubStation
  • SubStation
Intro/Menu music:  In-game music sample:
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
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