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Game info |
|  | Zool |  | Genre | Arcade Platform | Developer | Gremlin Graphics | Publisher | Gremlin Graphics | Released | 1992 | Rating
 | Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Zool is a great arcade platform initially released on the Amiga as a rival to Sega's Sonic the Hedgehog and being Amiga's 1992 best-selling game! Release also on ST, PC, Archimedes and major 8/16bit video-game consoles (Megadrive, SNES etc). |
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Review |
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 STORY / GAMEPLAY
Zool is a "Ninja Of The 9th Dimension", forced to land on Earth. To gain ninja rankings he has to pass through six hostile lands. The game is an original arcade platform game, relying on smooth, fast moving action, colorful graphics and a wonderful intro soundtrack by Patrick Phelan that has inspired several modern electro/techno remixes. You control a "weird" ninja by running and jumping onto a variety of platforms, traps and...candies! Oh yes! You collect lollipops, Smarties and you fight with jelly pops and other candy-style creatures! You have to trigger the scattered check-points of each level in order to be able to progress to the next one and also to have a progressive start point every time you get killed by a moving chocolate (!) Zool is a classic (and...tasty!) arcade platform game that can offer much fun. Note that the game was bundled with the Amiga 1200 upon its first release on the computer market, but not with the AGA version of the game since it followed later. Generally the original Amiga OCS edition (and later, the AGA) is still widely considered to be among the finest platform games for these computers. GRAPHICS / SOUND The Atari STE version has nice andd detailed graphics, huge sprites and around 28 colors on-screen. There are a few enhancement compared to the original ST version, including smoother scrolling (but still of low framerate) and a few more colors on-screen. Note that, both ST and STE versions (and PC) are missing a few details found only on the Amiga (and especially on the Amiga AGA version). Soundwise, the game offers the original (Amiga) intro music, but the in-game sound is average featuring only a few dull sound effects. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Atari STE CPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen. SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
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 | 12bit RGB 4096-colors palette (16 on-screen and up to 4096 in static image) | |
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