Atari Atari XE/XL games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


DeveloperJordan Mechner
PublisherBrøderbund Software
Reviewed byndial
Karateka is a mid 80s fighting game written by Jordan Mechner (who later created Prince of Persia). The game was renowned at the time for its realistic vector graphics animations. Karateka was released for the Apple II computers and later ported to almost every major 8bit platform like the Amstrad CPC, Atari XE/XL, Atari 7800, ZX Spectrum, Commodore 64 and the 16bit Atari ST, PC (DOS). The game was also released for the Nintendo NES and Game Boy consoles!
Written on an Apple II by Jordan Mechner in his Yale University dorm room, Karateka became a bestseller and affected a generation of gamers with its groundbreaking animation and cinematic cut-scenes.
Evil Akuma kidnaps and holds the lovely Princess Mariko. You must defeat the guards of the castle as well as Akuma's eagle and eventually face Akuma himself in order to rescue the princess. The game's perspective of the two combatants is based on the typical 2D arcade fighting style. Your fighter can perform 3 different kicks and 3 different punches, depending on where the hits land: high, medium and low. Thus, the control layout becomes quite intuitive after just a few minutes of play time. A classic energy indicator is used at the bottom of the screen to display the amount of damage you and the enemy can endure. Each time you or your enemy retreats both of you regain health. The controls are slow and that's really the only hiccup of this fun fighting game.

We first tried this game on the Atari XE and a few months later on the Amstrad CPC. The game has amazingly colorful graphics for its time and a flawless character animation. Remember, this is a 1984 fighting game. The graphics look more detailed on the Atari XE/XL (and the CPC) compared to its counterparts (a few more details found at the top of the mountains, the sprites have more shadows). The sound on the Atari XL/XE computers is not bad at all and features some low frequency sampled sound effects but no music except of the game's opening and between each level scene.
  • Karateka
  • Karateka
  • Karateka
  • Karateka
  • Karateka
  • Karateka
Gameplay sample
Comparable platforms
Atari Atari XE/XL
Amstrad CPC
Commodore C64
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
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