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Game info |
| | Boulder Dash | | Genre | Arcade Platform | Developer | First Star Software | Publisher | First Star Software | Released | 1984 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | ndial | Boulder Dash is an arcade game originally released in 1984 for the Atari 8bit computers. Due to its great success, the game was later ported to almost all major home computers like the Apple II, Amstrad CPC, MSX, ZX Spectrum, Commodore 64, ColecoVision etc. |
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Review |
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STORY / GAMEPLAY
You control "Rockford" and all you have to do is to dig caves, collect gems and diamonds and reach the exit within a time limit, while you have too avoid various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche or killed by an underground explosion. This is a really exciting platform game and it is among my very first computer games I ever played on my micros (initially on my Amstrad CPC 464 and a bit later, on my Atari 65 XE). The game has many sequels that continue to delight and challenge casual and hardcore players of all ages and sexes! It is so addictive but sometimes it gets too frustrating as the mazes are swarmed by enemies and deadly falling rocks that are impossible to avoid!
GRAPHICS / SOUND The graphics on the 8bit Atari are nice and feature colorful stages and pretty fast sprites animation. Glowing diamonds is a nice (animation) effect and it's made using the "color cyclic" animation technique. The sprite detail isn't something to awe, but again, for its age, the game looks good. Soundwise, the game has a nice introductory theme and a few sound effects during gameplay (i.e. when pushing a rock, changing stage through the unlocked doors etc) | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL) MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models). SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
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| 256-color palette with 16 on-screen (for GTIA chip based models) | |
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