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Game info |
| | Ninja Commando | | Genre | Action Adventure | Developer | Zeppelin Games | Publisher | Zeppelin Games | Released | 1989 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 6.0 | Overall: | 7.0 |
| Reviewed by | ndial | Ninja Commando is a 1989 action platform game developed for the Atari XL/XE series, Commodore 64, Amstrad CPC and Sinclair ZX Spectrum. |
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Review |
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STORY / GAMEPLAY You are a Ninja, jumping over pits and dodging obstacles and defeating other ninjas is the only way to survive! Every few alien kills grant you with a weapon, starting with shurikens, grenades, a flame thrower and finally a machine gun! Enemy ninjas attack randomly comong out of openings and buildings and your ninja is instantly killed upon a contact with any enemy or when falling inside a dangerous pit. Enemies that just appear from an opening will flash for 1-2 secs and will not kill you! Note that each level has a bonus (points) timer but overall the gameplay is quite tough.
GRAPHICS / SOUND Ninja Commando on the Atari XL/XE computers features nice graphics, although the backgrounds do not vary much. The sprites are tiny and simplistic, cool and fast, but they also look a bit blocky on the Atari. The game's fast animation and scrolling are making it playable enough, a fact that does not apply to the CPC and ZX counterparts as they both suffer from low framerate. Comparably, among all four 8bit versions the C64 looks, sounds and plays better. The sound on the Atari is pretty good and includes a great intro tune and a few nice sound effects during gameplay. | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL) MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models). SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
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| 256-color palette with 16 on-screen (for GTIA chip based models) | |
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