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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Project X - Amiga
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Turrican II - PC
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Jim Power - snes
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Game info
AtariXE

Ninja Commando

Ninja Commando
GenreAction Adventure
DeveloperZeppelin Games
PublisherZeppelin Games
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Ninja Commando is a 1989 action platform game developed for the Atari XL/XE series, Commodore 64, Amstrad CPC and Sinclair ZX Spectrum.
 
Review
Ninja CommandoSTORY / GAMEPLAY
You are a Ninja, jumping over pits and dodging obstacles and defeating other ninjas is the only way to survive! Every few alien kills grant you with a weapon, starting with shurikens, grenades, a flame thrower and finally a machine gun! Enemy ninjas attack randomly comong out of openings and buildings and your ninja is instantly killed upon a contact with any enemy or when falling inside a dangerous pit. Enemies that just appear from an opening will flash for 1-2 secs and will not kill you! Note that each level has a bonus (points) timer but overall the gameplay is quite tough.

GRAPHICS / SOUND
Ninja Commando on the Atari XL/XE computers features nice graphics, although the backgrounds do not vary much. The sprites are tiny and simplistic, cool and fast, but they also look a bit blocky on the Atari. The game's fast animation and scrolling are making it playable enough, a fact that does not apply to the CPC and ZX counterparts as they both suffer from low framerate. Comparably, among all four 8bit versions the C64 looks, sounds and plays better. The sound on the Atari is pretty good and includes a great intro tune and a few nice sound effects during gameplay.
 
Screenshots
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
 
Comparable platforms
Atari Atari XE/XL
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC
 
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
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The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
 
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