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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Ace of Aces

Ace of Aces
GenreFlight Sim
DeveloperDistinctive Software
Reviewed byndial
Ace of Aces is a combat flight simulator set in World War II, developed by Artech Digital Entertainment and published in 1986 by Accolade (as well as by U.S. Gold, and Tiertex Design Studios) for the Amstrad CPC, Atari 8bit computers, Atari 7800, Commodore 64, MSX, ZX Spectrum, PC (MS-DOS) and Sega Master System. In 1988 Atari Corporation released a version on cartridge styled for the then-new Atari XEGS.
Ace of Aces captures the spirit of attacking Berlin, and puts you in the cockpit of the Mosquito, a famous twin-engined long range fighter-bomber equipped with rockets, bombs and a cannon. You chose among four type of missions: down the Nazi bombers, sink the U-boats, outrun the V-1 Buzz Bombs and stop the enemy trains. Before each mission, you should choose your weapons and fuel wisely though once you are out inthe skies, as there is no way back. Of course, you may choose to go for a training session before getting to the real thing. During flight, you have the option to change different view-ports: the cockpit, both left and right wings, the navigational map and the bomb bay. All view-ports can be accessed by using the keyboard or by double-tapping the fire button and moving the joystick to the desired direction. Fortunately, at the end of each mission, landing is not required and points are awarded according to how many enemies are shot down or destroyed in the ground and sea.

Technically the game is good and the graphics detail and color usage are certainly pretty good. The cockpit is nicely depicted, while it is really impressive for a mid 80s flight-sim game to show different layers of clouds while in the skies!
The sound effects are solid gun-shots fulfilling their purpose, but doing little to enhance further the game.
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Gameplay sample
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
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