Atari Atari XE/XL games list! 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 82
32/64bit Consoles: 107
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreShoot em Up
Reviewed byndial
Zaxxon is a 1982 isometric shoot' em up, game developed and released by Sega for the arcades, and later ported to the Atari 8bit, Amstrad CPC, Apple II, TRS-80 and other systems. The game is unique as it was the first to employ axono-metric projection, that gave its name to the game (AXXON from AXONo-metric projection), and also the first video game to display shadows that indicate the ship's altitude above the surface!
You mission is to fly your spaceship through heavily defended fortresses in space, and hit as many ground or airborne targets as possible without being shot down or running out of fuel. At the end of each fortress, there is an outer space segment in which you just flying through hordes of alien ships trying to shoot them down before getting successfully to the next fortress. Throughout each fortress you can replenish you fuel, but there are a lot of walls that have openings that the ship must be at the right altitude to pass through. So, watch your altimeter constantly, and ascent or descent accordingly to avoid trouble. Your ship cannot move forward or backward, but flies at constant speed moving left to right or up-down (altitude only).
The game is pretty fun to play, controls are responsive, though you need to get used to this axonometric projection of the game in order to master its controls.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours.

Technically the game is great, and the graphics detail the color usage, and its smooth scrolling are certainly pretty impressive, despite the 8bit hardware limitations. Sprites are rather basic in detail, but the rest of the scene detail is pretty good.
The sound is also good, having the original (arcade) introductory theme while there are several sound effects of the standard boom type explosive noises.
  • Zaxxon
  • Zaxxon
  • Zaxxon
  • Zaxxon
  • Zaxxon
  • Zaxxon
Gameplay sample
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
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