Atari Atari XE/XL games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Donkey Kong

Donkey Kong
GenreArcade Platform
Reviewed byndial
Donkey Kong was developed by Nintendo and released in 1981 for the arcades, resulting to a major breakthrough for Nintendo and for the videogame industry, becoming one of the best-selling arcade machines of the early 1980s alongside Pac-Man and Galaga. The game was converted to several home platforms, including the Atari 2600, Colecovision, Commodore Amiga, Apple II, Atari 7800, Intellivision, Commodore 64 and VIC-20, IBM PC, ZX Spectrum, Amstrad CPC, MSX and the Atari 8-bit computers 400/800/XE/XL (in 1983 and later, licensed to Atari).
You're Mario, the fearless Italian carpenter, and that big gorilla, Donkey Kong has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the way up the top, and Mario must climb to the top of the fortress, remove dangerous rivets, and fend off deadly firefoxes. He also faces a complicated chain of conveyor belts, and he must sidestep moving buckets of sand while continuing to battle the unreflecting firefox. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. Fortunately Mario can pick up and use a hammer to smash barrels, sand piles and firefoxes. But the hammer does not last forever, so use it quickly. It's up to you to outmaneuver that wily ape. Also, Mario must finish his journey before the counter runs out. If he hasn't rescue his girlfriend by the time the counter reaches zero, Mario loses his chance... It's a tough fight, and Mario needs your help.
basic run and jump game; all you have to do is run, jump, and climb ladders, so it's real simple. The controls aren't overly touchy, or slow, they're just right. But, when you play Donkey Kong for the first few times, you will have to get used to judging Mario's jumping distances. If you liked playing Donkey Kong in the arcades or if you'd like an original and fun game to play, I recommend playing Donkey Kong on an Atari XE\XL.

The levels themselves and Mario look nicely (actually looks just like he did in the arcade game), and the graphics in Donkey Kong for the 8-bit Atari really aren't that bad, looks-wise. The game also has nice looking colors. As in all 8-bit conversions, Donkey Kong looks more like a bear than he does an ape!
The sounds of Mario walking, jumping, or climbing a ladder, as well as the little memorable tunes during gameplay, are identical to the arcade game of the same name. The other sounds such as that of hitting something with the hammer, and the short music that plays when you finish a level, aren't bad either.
  • Donkey Kong
  • Donkey Kong
  • Donkey Kong
  • Donkey Kong
Gameplay sample
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
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