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Game info |
|  | Bank Panic |  | Genre | Rail Shooter | Developer | Dinamic Software | Publisher | Dinamic Software | Released | 1985 | Rating
 | Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | West Bank is a shooting gallery game and a clone to the popular 1985 Bank Panic arcade. It was developed and released by Dinamic Software in 1985, for the CPC, ZX, C64 and MSX. |
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Review |
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 STORY / GAMEPLAY Bank Panic was one of my favorite arcade games of the 80s and West Bank was exactly the successful clone we always wanted for our 8bit home computers. You're an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors. You can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which you can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. Note that at random intervals, a bomb will be placed on one of the doors and a rapid timer will count down from 99. You must move to that door and destroy the bomb with gunfire! But you should be more careful as shooting a customer, being shot by a robber, failing to destroy a bomb or failing to complete the level before the overall timer (shown by a bar at the bottom of the screen) loses one life. Although robbers can be shot on sight (such a kill is judged -UNFAIR- but carries no penalty), greater points can be earned by waiting until they begin to draw their weapons. GRAPHICS / SOUND The graphics on the Commodore version are nicely designed, quite colorful and resemble most of the original details. The sprites' animation though is minimal (as in all versions), featuring a few frames per character but does the job just right. The landscape (well the bank's doors etc) scrolls quite fast and the sound features some nice in-game western-style tunes along with a few typical sound effects like gunshots and door opening). | |
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Screenshots |
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Comparable platforms |
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|  | Arcades (original version) |
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Hardware information |
| Commodore 64/128/Plus4 CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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 | VIC20: 16-colors YPbPr palette (16 on screen) |  | C64/128: 16-colors YPbPr palette (16 on screen) |  | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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