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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
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Turrican II - Amiga
Shadow of the Beast - Amiga
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Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
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Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
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Game info
Commodore64

Bank Panic

Bank Panic
GenreShooting Gallery
DeveloperSanritsu Denki Co.
PublisherGremlin Graphics
Released1985
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Bank Panic (also known as West Bank) is an action shooter game developed by Sanritsu and published by SEGA in 1984 being one of the most addictive games for its time! The game was successfully ported to SG-1000, MSX, Sega Master System, Amstrad CPC, Commodore 64, ZX Spectrum as West Bank, Atari XL/XE as Bang Bank.
 
Review
Bank PanicSTORY / GAMEPLAY
This was one of my favorite games on the arcades back to the 80s. You're an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors. You can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which you can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. Note that at random intervals, a bomb will be placed on one of the doors and a rapid timer will count down from 99. You must move to that door and destroy the bomb with gunfire! But you should be more careful as shooting a customer, being shot by a robber, failing to destroy a bomb or failing to complete the level before the overall timer (shown by a bar at the bottom of the screen) loses one life. Although robbers can be shot on sight (such a kill is judged -UNFAIR- but carries no penalty), greater points can be earned by waiting until they begin to draw their weapons.

GRAPHICS / SOUND
The graphics on the Commdore version are nicely designed, they are quite colorful and offer most of the original details. The sprite animation though is minimal (as in all versions), featuring a few frames per character, but does the job just right. The landscape (well the bank's doors etc) scrolls quite fast. The sound features some nice in-game western-style tunes along with a few typical SFX (gunshots, door opening and more).
 
Screenshots
  • Bank Panic
  • Bank Panic
  • Bank Panic
  • Bank Panic
  • Bank Panic
  • Bank Panic
 
Comparable platforms
MSX
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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