OnLine members | Currently: 16 |
Total hits! | |
Puzzle! | |
Random Old Ads! | |
|
|
|
Game info |
| | Karateka | | Genre | Fighting | Developer | Jordan Mechner | Publisher | Brøderbund Software | Released | 1984 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Karateka is a mid 80s fighting game written by Jordan Mechner (who later created Prince of Persia). The game was renowned at the time for its realistic vector graphics animations. Karateka was released for the Apple II computers and later ported to almost every major 8bit platform like the Amstrad CPC, Atari XE/XL, Atari 7800, ZX Spectrum, Commodore 64 and the 16bit Atari ST, PC (DOS). The game was also released for the Nintendo NES and Game Boy consoles! |
| |
|
Review |
|
STORY / GAMEPLAY Written on an Apple II by Jordan Mechner in his Yale University dorm room, Karateka became a bestseller and affected a generation of gamers with its groundbreaking animation and cinematic cut-scenes. Evil Akuma kidnaps and holds the lovely Princess Mariko. You must defeat the guards of the castle as well as Akuma's eagle and eventually face Akuma himself in order to rescue the princess. The game's perspective of the two combatants is based on the typical 2D arcade fighting style. Your fighter can perform 3 different kicks and 3 different punches, depending on where the hits land: high, medium and low. Thus, the control layout becomes quite intuitive after just a few minutes of play time. A classic energy indicator is used at the bottom of the screen to display the amount of damage you and the enemy can endure. Each time you or your enemy retreats both of you regain health. The controls are slow and that's really the only hiccup of this fun fighting game. GRAPHICS / SOUND The graphics on the C64 are colorful, without any particularly detailed backdrop. What is really impressive with this game is its convincing character animations. We did notice some frame-rate drops here and there when more detailed backgrounds are shown in some stages, but this is normal for a mid 80s vector-graphics title. As in all versions, the sound is fine and features a few. low quality, sampled sound effects, but there is no in-game music. | |
|
|
Screenshots |
| | |
|
Comparable platforms |
| | | | |
| | Apple II (original version) |
|
|
Hardware information |
| Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|
| read more... | |
| VIC20: 16-colors YPbPr palette (16 on screen) | | C64/128: 16-colors YPbPr palette (16 on screen) | | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
|
Comments |
| No comments added yet | | Login to leave your message! | GET vars: Array
(
[id] => Commodore64
[p] => games
[gameid] => 136
[model] => Commodore C64
)
POST vars: Array
(
)
Session vars: Array
(
)
current PHP version: 8.2.27 |
|
Our featured games | |
Play old-school now! | |
Music Player! | |
Play ZX on-line!! | |
Play CPC on-line!! | |
Boot Screens! | |
Retro-games Trivia! | |
Old-school Crossword! | |
Is this my palette? | |
The logo evolution! | |
Manuals! | |
Beat them All! | |
|