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Game info |
|  | Way Of The Exploding Fist |  | Genre | Fighting | Developer | Melbourne House | Publisher | Melbourne House | Released | 1985 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Way Of The Exploding Fist is one of those very early one-on-one karate fighting games. It was released in 1985 and published by Melbourne House for the Acorn Electron / BBC Micro, Amstrad CPC, Commodore 16, Commodore 64 and ZX Spectrum home computers. The game was praised a lot for its great gameplay, the variety of martial arts moves and the unique (for the time) point-system, although its slow action pace. |
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Review |
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 STORY / GAMEPLAY You are a martial arts fighter and your main cause is to compete in a series of one-on-one karate matches, all supervised by a wise old master. The game offers up to 18 different movements, including jumping kicks, roundhouse kicks and a variety of punches and other high and low kicks. In this game there is no health bar or something similar but a unique for its time point system with yin-yang signs. A loosely timed or borderline kick or punch will grant you with half a yin-yang token, while a well executed move will give a full ones. Get two full yin-yangs and you win the round! The game also supports a two-player mode, in which you can fight with a friend for the honor! The Way of the Exploding Fist is am addictive fighting game, and the greatest advantage that it has over many others is that it's well designed and instantly playable! GRAPHICS / SOUND The C64 version offers nice, colorful graphics and detailed backgrounds, which look a lot better compared to the Amstrad CPC and BBC Micro versions. Colors are great while sprites are wonderfully designed and animated very realistic although the action is a bit slow. Soundwise, the C64 version offers a great introductory tune, a gameplay tune and some wonderful (but low-quality) sampled sound effects! which is very impressive for the time of the game's release (1985)! | |
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Hardware information |
| Commodore 64/128/Plus4 CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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 | VIC20: 16-colors YPbPr palette (16 on screen) |  | C64/128: 16-colors YPbPr palette (16 on screen) |  | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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