Rainbow Islands (aka The Story of Bubble Bobble 2) is the sequel to Bubble Bobble and was released in 1987 for the arcades by Taito. Conversions followed to many 8/16bit home platforms, gaining great success (as almost all games of the Bubble Bobble saga)!
Review
STORY / GAMEPLAY The story follows the events of the Bubble Bobble game where the two heroes Bub and Bob finally saved their girlfriends and regained their human nature. Now the two boys are on an island called Insect Island, setting off to free their girls once more from a nasty swarm of (what else)...insects! The basic premise of Rainbow Islands is that each level (are) of the island is slowly sinking into the sea. So the main purpose is to reach the top by jumping on platforms and making use of the game's most distinctive feature: the ability to fire solid rainbows that are used both as platforms (bridges) to walk on and as a weapon against the nice enemies (pretty much like the chewing gum bubbles if the first game). While it appears to be a quite simple game, Rainbow Islands actually has a vast number of secrets for the player to discover, including extra levels, power-ups and more. Because of these elements, completing the game properly requires a lot of dedication though the game gets quite hard at times. Via power-ups you can shoot up to three simultaneous rainbows which can kill enemies from a distance and also build a wider "bridge" for you to climb. Insect Island is divided into different, smaller islands and at the end of each island there's a gigantic insect waiting (those guys are pretty tough to kill). The enemy sprites vary from small insects to even bigger or flying creatures, so you must always be aware. Also, the gameplay is timed, so you must hurry up and get to the top quickly, before the island sinks into the sea, dragging you along!
GRAPHICS / SOUND The C64 version features nice cartoon-style graphics, with nice colors and touches. Most of the arcade details are converted successfully and the C64 version has better framerate compared to the other 8bit home computers versions. The sprites move fast and the screen scrolling is quite smooth. Sound-wise, the C64 version includes the original, superb soundtrack along with a few nice and fun sound effects during gameplay.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch a variety of Rainbow Islands versions. The Commodore 64 version is at 10:59.