Commodore C64 games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenrePlatform Shooter
DeveloperElite Systems
PublisherOcean Software
Reviewed byndial
Gryzor is a coin-op conversion from the original arcade game Contra, released in 1987 for the coin-ops. The game is available to all 8bit home computers (Spectrum ZX, Amstrad CPC, Commodore 64 and MSX2) since 1988. It is also available for the MS-DOS (PC) as well as for the Nintendo NES console.
The defensive forces of the earth are infiltrated... Planet Suna and its habitants, the Durrs, are now the new greatest threat for humanity. The Durrs have set up a stronghold in an uncharted region of our planet and assembled an atmosphere processing plant (APP) which gives them the ability to control the planet's weather conditions. Their plan is to bring about another ice age and thereby take over Earth and all its resources. You are Lance Gryzor, a member of the defense federation and your mission is to discover Durrs' evil intentions and infiltrate their stronghold...! You control a soldier who battles waves of enemies including humanoids, machines, mutants and giant aliens until he reaches his ultimate goal. Better weapons can be obtained by destroying weapon stores. But you need to move and jump simultaneously while firing in order to survive! Much of the game's popularity came from its two-player co-op gameplay, which was an uncommon feature by the time Gryzor (Contra) was released on the arcades. Also, the gameplay varies in perspective from 2D side-scrolling (the outdoor stages like the jungle) to pseudo-3D (maze stages in which you destroy targets on the back wall)! While successful on the arcade version, the game became and remained widely popular when was converted to the 8bits computers and 16bits consoles. It's really a nice shooter with loads of action and good presentation but its high difficulty makes it almost impossible to progress further to the next stage.

The Commodore version features nice, colorful graphics with detailed backgrounds (such as jungle, rivers, caves etc) but all look a bit blocky. I think the CPC version is superior, at least at the (proper) colors and stage details used. The sprites animation is smooth in all eight directions and feels better when compared to the CPC and ZX versions (note that the CPC and ZX run in flip-screen style). The C64 version offers a great intro tune, while the in-game action features some great tunes along with all the necessary sound effects (like gunfire, explosions etc).
  • Gryzor
  • Gryzor
  • Gryzor
  • Gryzor
  • Gryzor
Sound samples
Intro music:  In-game sound:
Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
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