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Game info |
|  | Crazy Cars II |  | Genre | Arcade Racing | Developer | Titus Interactive | Publisher | Titus Interactive | Released | 1989 | Rating
 | Graphics: | 7.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Race as quickly as possible across America with your turbocharged Ferrari F40, pursuing corrupted cops! |
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Review |
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 STORY / GAMEPLAY Ok, this is a racing game with minor action features so, as every one would expect, the story is quite simple. Driving an exotic sports-car, the almighty Ferrari F40, you travel across America to find evidence that will uncover a group of corrupted police officers involved in grand theft auto business! During the race (or should I say "chase") there are many forks to follow, indicating with arrows at the top of the screen which route is quicker for you. Be careful though because any high-speed collision may cause the car to explode! (No worries! You have an infinite supply of F40s!) Actually, your only real problem is to lose valuable time. There are also lots of road blocks to cope with and you must watch for the police cruisers (namely, the "legal" ones) and stay out of their way (every time you hear sirens closing in!). GRAPHICS / SOUND The C64 version offers nice graphics but I must say that they are not as good as its counterparts CPC and ZX! The F40 is nicely designed, the animation is smooth and scrolling is very fast (in contrast to the other 8bit versions) but there are several graphics details missing, such as road lighting and trees. Sound-wise the things are better though, offering some nice sounds like engine sounds, police sirens and crash effects. There is also a pretty good intro. | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Commodore 64/128/Plus4 CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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 | VIC20: 16-colors YPbPr palette (16 on screen) |  | C64/128: 16-colors YPbPr palette (16 on screen) |  | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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