Commodore C64 games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 729
8bit Computers: 404
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 106
128bit Consoles: 28
OnLine members
Currently: 13
Retro Partners!

Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Random Old Ads!
Game info

WEC Le Man

WEC Le Man
GenreArcade Racing
DeveloperImagine Studios
PublisherImagine Studios
Reviewed byndial
WEC Lem Mans is a racing game developed by Konami and released in 1986 for the arcades. In 1988, the game was converted by Imagine Studios to the Amstrad CPC, Commodore 64/128 and ZX Spectrum (128k) home computers.
In this game, you race through a tough and exhausting race, the WEC Le Mans championship! Each race is split into four laps (two during daytime and two after sunset) divided also into three checkpoints. Due to the limitations of the CPC hardware, all cars have the same design and don't correspond to actual models. The Le Mans 24-hour race is the most famous endurance test for both man and machine. Thankfully, you don't have to race around the circuit for 24 hours(!) You only have to complete all four laps. Your super car has only two gears (Low and Hi) but it's fast! And you really need to be fast to reach each of the checkpoints before the time runs out. As you progress, you'll encounter more cars and you'll need to be more careful or you will easily crash rather spectacularly with your car flying in the air. In general it is hard to beat the game's races as the opposing drivers stay most of the time in the middle of the racing track or slide towards your side crashing you and making you lose valuable time. OK, the game is a quite good coin-op conversion and it is quite fun to play!

It is one of the very few examples that a game released for the C64 has bad graphics compared to the other 8bit home computer conversions. The visuals are not what a C64 can offer. The tracks are confusing, some background details are missing (details that exist on the CPC and ZX versions) and the scrolling, although faster, is awkward. The scrolling is performed with color cycling and it follows the same lines as all the other racing games of its time (two-color stripes scroll down the screen and get wider at the bottom). As you accelerate, the stripes scroll faster but when at high speeds, they move backwards which makes the screen look static rather than moving! There are just a few trees and road signs on the sides of the track and the only other things you see are the opposing racers that stay most of the time in the middle of your way or slide towards your car, making a crash very imminent! Sound-wise, the C64 version is OK, offering a nice intro tune and a few nice sound effects during your races.
  • WEC Le Man
  • WEC Le Man
  • WEC Le Man
  • WEC Le Man
  • WEC Le Man
  • WEC Le Man
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
No comments added yet
Login to leave your message!
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Design & developed ndial /
Free counters!