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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Slam Tilt - AmigaAGA
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info
Commodore64

U. N. Squadron

U. N. Squadron
GenreSide-scrolling Shooter
DeveloperCapcom
PublisherU.S. Gold
Released1990
Rating
Graphics:6.5
Sound:7.5
Gameplay:7.0
Overall:7.0
Reviewed byndial
U.N. Squadron is a 1989 side-scrolling shoot 'em up game released for the arcades by Capcom and later converted to the ZX Spectrum, Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS ans Super Nintendo.
 
Review
U. N. SquadronSTORY / GAMEPLAY
You are a skilled mercenary combat pilot and member of the U.N. Squadron that sets off to fight terrorist enemy forces and protect the world. After selecting one of three playable characters like Mickey Simon and his F-14 Tomcat, Shin Kazama with the F-20 Tigershark or Greg Gates and the almighty A-10 Thunderbolt, all of which were from the manga. There is a map with available levels to choose from, followed by a choice-menu of available fighter planes (out of six) and three available secondary weapons (out of eleven), such as cluster shots, napalm and powerful lasers, to buy before starting the mission. The interesting part here is to have enough money (initially starts with an amount of 3000) to buy these weapons and crafts within their price range. But as long as you progress and get points throughout the game, you earn more cash to spent wisely. Gameplay is straightforward. You move your aircraft about the screen shooting both airborne and land-based installations and tanks. There is a life / energy bar that is depleted over the course of a single life as the aircraft takes damage, a trait highly uncommon among other comparable arcade shooters that normally use a system of reserved and collected lives. At the end of each stage there is the end of level boss, ranging from a Stealth Bomber, a nuclear submarine to a fortress that requires several passes to destroy. Also, the game features a simultaneous 2-players option, adding more to the fun.

GRAPHICS / SOUND
This is a very brave attempt for an arcade conversion to the 8 bit home computers. The C64 conversion has nice visuals although I do prefer the CPC version that handles better colors, larger sprites and more detailed backgrounds. But the C64, although the sprites are comparably tiny, runs way faster and smoother than both ZX and CPC counterparts. As for the sound, the C64 includes a great intro music theme that plays much like the Amiga and Atari ST! Unfortunately, there is no in-game music beyond some basic sound effects.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the original arcade and all home conversions of the game.
The C64 conversion is at 08:21.
 
Screenshots
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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