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Game info
Commodore64

Match Day II

Match Day II
GenreSoccer/Football
DeveloperOcean Software
PublisherOcean Software
Released1987
Rating
Graphics:5.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Match Day II is a soccer game and the 1984 Match Day's sequel. The game was released in 1987 for the Amstrad CPC, ZX Spectrum, MSX and Commodore 64 home computers.
 
Review
Match Day IISTORY / GAMEPLAY
Match Day II is a soccer game so the main purpose is (what else?) to win! It includes a league between 8 fictional soccer teams (Ritman Utd,Soccerama,Bombay Mix,Darnell City,Ocean Blues,Legs Eleven,Kevs Cosmos,Stevens FC). The new gameplay features a 'Kickometer' which will help you (or not) strike your kicks and headers. The higher the meter, the faster (and longer) the ball will go. OK, the original Match Day is surely good but the sequel is even better. It's more playable though its slow pace. More on that, the computer (opponent) team is virtually perfect (computer teams get very tough to win in higher levels) and this makes Match Day II frustrating at times. But the game is good enough to capture your interest, even today.

GRAPHICS / SOUND
The C64 version is colorful and overall, the graphics are functional rather than impressive, and better defined than the original MD. The sprites are well drawn and move relatively smooth though the gameplay feels very slow (as in all other 8 bit versions). The Commodore version has an excellent menu music, a brief music before kick off and a variety off basic, soccer sound effects.
 
Screenshots
  • Match Day II
  • Match Day II
  • Match Day II
  • Match Day II
  • Match Day II
  • Match Day II
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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