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Game info
Commodore64

Cauldron 2

Cauldron 2
GenreAction Adventure
DeveloperPalace Software
PublisherRamJam Corporation
Released1986
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
If you enjoyed Cauldron the first time around, you'll certainly like Cauldron II: The Pumpkin Strikes! The game was published by Palace Software in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC 8bit home computers.
 
Review
Cauldron 2STORY / GAMEPLAY
Cauldron II is the sequel to 1985's Cauldron. The game continues from the same story as Cauldron, but this time the roles are reversed: the player takes the role of a pumpkin and must defeat the evil witch. Oh yes, the evil witch wiped out all but one of the innocent pumpkins and brought darkness to the enchanted forest. The game takes place inside the witch's castle, where the pumpkin must find and collect eight magical items to vanish its nemesis. The magical items you must find and gather is an axe, a shield, a cup, a pair of scissors, a crown, a book, and the hair-lock of the sleeping witch. Although the scenario sounds good the game is extremely tough to play! Controlling the pumpkin is tricky at first as it acts like a loose basketball with very high bouncing, the exact level of which can be toggled using the fire button of your joystick (or keys). The direction can only be changed when the ball is on the ground. Be careful not to hit any of the upcoming minions that will cost energy! More on that, the enemies re-spawn quickly so all you'll be doing is to pass through them. Other enemies cannot be shot and must be passed by having the right object! Fortunately you may gain some weaponry by landing into magic pools. If you enjoyed Cauldron the first time around, you'll certainly like Cauldron 2. It's a cool game that puts emphasis on fun as long as you master the controls!

GRAPHICS / SOUND
The Commodore version sports colorful graphics. with a few nice animated details on the backgrounds, such as candle light flickering etc. Compared to the CPC version the colors look a bit "washed out" but the sprites move much smoother.The sound features an excellent intro music theme and in-game sound effects that are better compared to the CPC and ZX versions!
 
Screenshots
  • Cauldron 2
  • Cauldron 2
  • Cauldron 2
  • Cauldron 2
  • Cauldron 2
  • Cauldron 2
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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