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Game info |
|  | Wild Streets |  | Genre | Beat em Up | Developer | Titus Interactive | Publisher | Titus Interactive | Released | 1989 | Rating
 | Graphics: | 6.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Wild Streets is a side-scrolling action beat 'em up game in which you fight enemies using your punches, kicks, gun and a...panther called Black Virgin! |
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Review |
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 STORY / GAMEPLAY
Big street gangs of NY want to regain control over the city and, above all, secure their territories by kidnapping CIA's Head Officer (called the "Boss"). Your mission is to find and free "The Boss" and to bring him back to safety. Yoou can use your Magnum 457 and your street fighting skills to kill the gang members, but you also have a companion, a beautiful panther called Black Virgin. But most of the times this feline is almost of no use! There are five levels, each swarmed by gang members. you can kill but you can also jump over them to the next screen without having to fight (oh yes that's easy). The gameplay is inconsistent at times. It is very easy at the first two sections and then it suddenly gets much tougher. The use of flick-screen rather than scrolling means that it's certain for the main character to get caught between screens. You can easily walk through the levels by either shooting everyone (as long as you have bullets) or just running (and jumping) past them! The game is also available for the Commodore 64, Amstrad CPC and CPC+, ZX Spectrum 128k, Amiga and Atari ST.
GRAPHICS / SOUND The C64 version has colorful graphics with detailed backdrops but the sprites' animation suffers a bit. The action is faster compared to the CPC but overall the game's graphics look somewhat primitive and. The sound has a nice introductory music and a cool but repetitive music during gameplay but no sound effects at all! | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Commodore 64/128/Plus4 CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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 | VIC20: 16-colors YPbPr palette (16 on screen) |  | C64/128: 16-colors YPbPr palette (16 on screen) |  | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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