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F-16 Combat Pilot
|In F-16 Combat Pilot you take control one of the World's most advanced multi-role combat aircraft through ground attack to air interception missions. It is one of the best combat flight simulators released for its time, in which the indicators and flight dynamics of an F-16 are fully featured and modeled!|
STORY / GAMEPLAY
In this 3D combat flight simulator, tactics and combat maneuvers are all captured in detail. F-16 Combat Pilot is probably one of the best combat flight games for the home computers. Note that the flight dynamics is one of the most accurate for its time. For example, when landing you must use your AoA (Angle of Attach) indicators in order to perform a successful landing (a feature not simulated in most similar games at the time!) You pilot your F-16C in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting way-points on the tactical map prior to take off (not found on the C64 cassette version though); you can also select the armament of your plane. As you advance through your missions, you may also advance to Mission Commander which gives you the opportunity to control a squadron of other pilots assigned for deadly missions by you! Due to limitations in processing power, speed, memory, disc capacity and cassette loading time, the developers has to make a few compromises in order to bring a successful 8bit version of this game. The most significant aspects missing (but found only on the 16bit versions only) are the following:
- > Non available weapons: Mk 83 1OOOlb bomb, Mk A4 2OOOlb and Snakeye bomb.
- > The zoom thermal image is not available tor Maverick AGM-65D operation
- > There are no intelligence reports during pre-flight briefing.
- > Setting way-points on the pre-flight briefing map does not display your flight path.
- > The air-to-air radar does not have Single Target Track (STT) mode.
- > The air-to-air ground radar does not have a Ground Target Track (GTD mode).
- > There is no digital artificial horizon option on the MFD'S.
- > Only one enemy aircraft may be tracked on the Up Front Control panel.
- > There are no left, right or rear views from the cockpit
- > Call-signs have no purpose.
More on that, the C64 cassette version does not allow a pilot's Log option but instead allows the user to select Operation Conquest or squadron number. Also the damage report screen has been excluded from the C64 cassette version.
GRAPHICS / SOUND
The graphics are nice on the Commodore, although there are no bridges or helicopters in the simulation. Wire-frame graphics are used throughout but the cockpit is detailed and colorful, depicting most of the instruments / indicators found on an actual F-16C. There are small differences of the cockpit between the CPC and C64 version with the C64 version giving a more 3D perspective cockpit view. Flight dynamics of an F-16C are fully featured and modeled, while the cockpit instruments are fine modeled! The framerate is low, which is normal for a 3D graphics-based game released for the 8bit Commodore (and the Amstrad, Spectrum ZX) but it plays well.The sound is quite simplistic and limited to engine thrusts and radar lock alerts!
|CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz|
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|VIC20: 16-colors YPbPr palette (16 on screen)|
|C64/128: 16-colors YPbPr palette (16 on screen)|
|C-16,Plus/4: 121-colors YPbPr palette (16 on screen)|
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