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Game info
Commodore64

Beach Volley

Beach Volley
GenreVolleyball
DeveloperChoice Software
PublisherOcean Software
Released1989
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Beach Volley is a beach volley game with cool visuals and sound but fails to catch much of interest due to its extreme difficulty. The game was initially released for the Amiga computers and later ported to the Atari ST and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum.
 
Review
Beach VolleySTORY / GAMEPLAY
This is a 2 Vs 2 volleyball game so, as in any sports game, the main purpose is to win every match. You and your teammate travel around some of the greatest cities of the world in an exciting volleyball elimination contest, where only one team can be the winner. The game's first match takes place in London. All basic movements are included and the main rules are easy: one of the teams has to score seven points and win. Each team is allowed three touches of the ball before it's smacked over the net (the basic rule for a volleyball game). The ball is passed around the court until someone attempts a slam shot, where the players wait by the net for a pass and leap up into the opponent's half. When jumping for a slam, the jump must be perfectly timed otherwise your player will swing to shoot, miss and fall down to the sand. You must win as many games as you can in order to visit more beautiful places like Africa, Sydney, Miami, etc. The game itself is so hard that, after a while, it almost seems pointless to play it. The AI of your opponents is set to high standards and that's why an opponent waits for the ball in the right spot at the right time, most of the time! When slamming the ball hard, the opponent is almost always there to block it. Beach Volley is a great game for its time though due to its nice graphics and sound presentation.

GRAPHICS / SOUND
Technically, the Commodore 64 port plays and looks great with cool details and flawless scrolling. The action on the C64 is the smoothest among the 8bit Amstrad CPC and ZX Spectum versions as the sprites move faster and more accurately. The sound features a few typical effects of the ball hitting and a short music tune when wining a point.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum, Amstrad CPC,, Commodore 64, Atari ST and Amiga OCS versions of the game.
 
Screenshots
  • Beach Volley
  • Beach Volley
  • Beach Volley
  • Beach Volley
  • Beach Volley
  • Beach Volley
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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