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Game info |
| | Under Defeat | | Genre | Shoot em Up | Developer | G.Rev | Publisher | SEGA | Released | 2006 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | PDial | Under Defeat is a Japanese-style vertical shoot 'em up game originally released in 2005 for the arcades and later converted to the Sega Dreamcast console. There is also an updated version available for the XBOX 360 with High Definition graphics. |
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Review |
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STORY / GAMEPLAY The story takes place somewhere in the future and your main purpose as a combat pilot is to fly an advanced combat chopper (that looks and shoots much like an updated version of the classic Apache AH-64) and blow the hell out of numerous enemies that threaten your people, your country and yourself, with every projectile you can carry. So, you just take off and start causing chaos. The gameplay is quite classic and reminds us of numerous top down shoot 'em up games of the past, i.e. like the SNK's Aero Fighters series. But this game has a quite unique for the genre feature: You can also shoot the enemies from a diagonal angle (to the right or to the left respectively). You can also lock your chopper's aiming by turning its nose diagonally and holding the fire button pressed. The game's main screen is swarmed by enemy squadrons, tanks of all sizes and firepower, battleships and ground air defense systems. Upon destroying everything in your path, you can grab upgrades (weapons, energy etc) to further strengthen your chopper. At the end of each level there's a big boss waiting to put an end to your efforts!
GRAPHICS / SOUND Under Defeat is one of the best shoot 'em up games to ever grace the Sega Dreamcast library. The active screen may be quite small (compared to other shooters) but the action is so intense when it gets overwhelmed by numerous flying enemies plus their ground and naval forces with no frame rate drops at all (this is Dreamcast, remember?) Each and every explosion, bombing and background is done with some great visual effects and vivid colors. As for the sound, Under Defeat is what a decent shooter should be, featuring intense soundtracks and an abundance of stereophonic sound effects that complete its whole great shooting package!
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Screenshots |
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Gameplay sample |
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Hardware information |
| Sega DreamcastCPU: 200 MHz Hitachi SH4 RISC MEMORY: 16 MB RAM, 8 MB VRAM for the GPU GRAPHICS: 100 MHz PowerVR2 CLX2 GPU, 7 million polygons/second, trilinear filtering, gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting, bump mapping. 24bit Palette of 16.7M colors, displaying interlaced or progressive scan video at 640x480 resolution. SOUND: Yamaha AICA Sound Processor with a 32bit ARM7 RISC CPU @ 45 MHz, 64 channel PCM/ADPCM sampler, XG MIDI, 128 step DSP.
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| read more... | |
| 24bit RGB 16,7 million-color palette (all on screen) | |
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Comments |
| | comment on 2013-02-10 17:05:19 | glaros | Join Date: 2013-02-10 | I play the DC ver. in my monitor,vertically,it's a pleasant experience,i was informed for this game from you guys.
Thanks. | |
| comment on 2013-02-10 17:05:41 | glaros | Join Date: 2013-02-10 | I play the DC ver. in my monitor,vertically,it's a pleasant experience,i was informed for this game from you guys.
Thanks. | |
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