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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Navy Seals

Navy Seals
GenreArcade Action
DeveloperOcean Software
PublisherOcean Software
Reviewed byndial
Navy Seals is am action game loosely based on the 90s action movie. You control a US elite commando with the aim to destroy missiles held by terrorists. The game was developed in 1990 only for the Commodore Amiga, Atari ST, PC (MS-DOS), the 8bit Amstrad CPC+, Commodore 64 and the 8bit video games console Amstrad GX4000. Although its great graphics and sound, it's also one of the harshest taskmasters you'll come across.
A special ops helicopter crashed and its crew, composed of elite American commandos (Navy SEALS), has been held as prisoners somewhere in Beirut, by terrorists. A group of five special forces men is now deployed to infiltrate the terrorists' headquarters, rescue the hostages and destroy their stockpile of Stinger missiles. You, as a commando, are called to infiltrate the terrorist facilities, spot and kill heavily armed men and stay stealth as much as possible. Each mission is split into 8 separated levels. Each screen is made up of several platforms, ladders, crates, lifts, explosives and the extremely vigilant enemy guards. Ok, the guards are not responding like in other platform shooter games (running and shooting around). Those guys twist their heads to check the surrounding area and they open fire, usually with a great deal of accuracy! Approach those with caution and make your move while their heads are turned. You start the game with a hand gun, but this can be replaced by a number of weapons found in specific crates (shoot to reveal) but all being of limited ammo, such as M-16 assault guns (better fire-rate), flame thrower and rocket launcher (which wipes out everything). Your SEAL can grab onto a platform and swing or pull himself up, which helps creeping up the enemy guards! Gameplay is ok, but gets very frustrating in places and losing all of your five seals easily, due to the extreme accuracy of the guards or by falling from high grounds. Add to that, the game plays in flip-screen mode which is rather annoying I think, especially when guards or deadly pits are found in the beginning of the screens. The game plays in flip-screen mode which is rather annoying I think. Navy seals is a quite interesting gameplay but due to its extreme difficulty never being a top choice of the genre! The excessive difficulty makes Navy Seals one of the hardest games you'll come across. To be honest, I never made it to the end!

The game is an excellent example of how far the Amstrad CPC+ home-computers and the GX4000 console hardware can go. Navy Seals shows more than a hint of the capabilities of the enhanced CPC hardware. As a cartridge-only release, it makes use of the computer's extra features, boasting smooth scrolling and flawless animation. The graphics are awesome and superior to the 8bit Commodore 64, with beautiful backgrounds, loads of colors and smooth sprites animation. The sound features a nice intro music theme but the in-game sound effects are quite poor (gunshots etc) which is rather awkward.
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
Gameplay sample
Hardware information


GX4000CPU: ZiLOG Z80 processor clocked at 4 MHz
GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
The GX4000 (default) color palette
12bit RGB 4096-colours palette (32 on screen)
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