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L.O.Z.: Twilight Princess
|The Legend of Zelda: Twilight Princess, is the 13th installment in Nintendo's The Legend of Zelda series. The game was released on Gamecube and Wii consoles. It was the final first-party game released for the Gamecube console though. As of September 2015, more than 8.85 million copies of the game have been sold worldwide!
STORY / GAMEPLAY
When evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awake the hero -and the animal- he hides within. At the beginning of the game there's an option where you can change the name and put yours. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. He must explore the vast land of Hyrule to find out the mystery behind its plunge into darkness. Along your journey you have to enlist the aid of a friendly folk, solve puzzles and battle your way through deadly dungeons! Besides his trusty sword and shield, Link will use his bow and arrows, fight on horseback and use a wealth of other items, both new and old. The combat controls are more conventional on the GameCube version, since you won't be shaking the controller around to attack (like when using a Wii Nunchuck controller). But to be honest, the Wii controls actually end up feeling more precise in a direct comparison. It's easier and faster to aim your arrows, boomerang or other targeting items using the Wii Remote. There is a lot to say about this game as far as its story, characters and gameplay, but I prefer not, as it will take plenty of pages to describe, whist there are a lot of info in Internet for this gem by Nintendo. Twilight Princess is a great game that stays extremely true to the Zelda franchise's past offering a gameplay system bosses that must be seen to be believed.
GRAPHICS / SOUND
The Gamecube version has great graphics, with colorful backgrounds and smooth cartoonish style characters' animated reactions. Even though Twilight Princess was released first on the Nintendo's Wii, it was originally designed for the older GameCube system, so both versions are quite similar at least in graphics' quality. The only noticeable difference between the two comes from a lack of 16:9 widescreen support for the Gamecube, resulting in many of the story sequences to be shown in letterbox when viewed in 4:3. However, the game on the Cube does have 480p support. Apart from its great visuals, the game has great sound effects and music score that fit well to its overall story and atmosphere.
|CPU: IBM "Gekko" PowerPC CPU at 486MHz
MEMORY: 43MB RAM total (of which 16MB DRAM used as buffer for DVD drive and audio)
GRAPHICS: ATI Technologies GPU 162MHz max 640x576 progressive scan, supporting multi-texturing, bump mapping, reflection mapping, 24-bit z-buffer, Bilinear, trilinear, and anisotropic texture filtering etc
SOUND: Custom chip running at 81MHz Macronix DSP, 64 channels of 16bit 48kHz, supporting Dolby Prologic II
|24bit RGB 16,7 million-color palette (16,7M on screen)
|comment on 2010-03-25 00:27:45
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