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Game info
GameGear

Double Dragon

Double Dragon
GenreBeat em Up
DeveloperArc System Works
PublisherSEGA
Released1993
Rating
Graphics:8.0
Sound:5.0
Gameplay:5.0
Overall:6.0
Reviewed byndial
Double Dragon is an all-time classic, bar-setting, beat 'em up game developed in 1987 for the arcades by Technos Japan and later converted to almost every home computer and video games console. The Sega Mega Drive version was developed in 1992 by Accolade.
 
Review
Double DragonSTORY / GAMEPLAY
Double Dragon is a "kick and punch everything that moves" style game, in which you take control of Billy Lee or Jimmy Lee, two young brothers that sport high martial arts skills. The Lee brothers were born and raised in a very dangerous city that's now swarmed by gangs that pummel the neighborhoods and jeopardize peace. The story starts when some members of a gang called "Black Warriors" punch and kidnap Billy's love interest, Marian. Furious by the incident, Billy sets off to find them, kick their heads off, eliminate their leader and finally save his beautiful girlfriend. But his journey is very tough, since Billy (and Jimmy) must beat up multiple enemies of various sizes and strengths, depending strongly on his fighting skills plus some weapons he gathers by eliminating armed foes (like knives, baseball bats and more). Billy must also confront big bosses and avoid traps that can instantly kill him.

GRAPHICS / SOUND
The Game Gear graphics are good with nicely detailed backgrounds of city landscapes but the sprites' animation in this game is bad, at about 10 frames per second making it almost painful to watch. While everything looks really nice as a whole, the animation is crap. The sound effects are either non-existent or very poor. Although there are several music scores while playing, the game just sounds grainy and almost "static".
 
Screenshots
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
 
Comparable platforms
Atari Lynx
SEGA Game Gear
 
 
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
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The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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