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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
GameGear

Aladdin

Aladdin
GenreAction Platform
DeveloperSIMS Co.
PublisherSEGA
Released1994
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Disney's Aladdin is a 1994 side-scrolling platform game developed by SIMS Co., Ltd. for the Sega Game Gear and Sega Master System. It's a quite different game in terms of level design and missions compared to the 1992 release for the Sega Mega Drive / Genesis by Virgin Interactive Games. The game has appealing graphics for its time.
 
Review
AladdinSTORY / GAMEPLAY
Aladdin must fight his way through a variety of levels based on the synonymous movie's locations. You, as Aladdin, start off the streets and rooftops of Agrabah, pass through the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. Before advancing to the next level you must find a key to unlock the exit door. The game has plenty of action and dash scenes and mostly involves killing enemies with basic swords play and jumping over ledges and rooftops! There are several other hazards around like bouncing barrels, falling objects and deadly pits. The enemies vary from Sultan's guards to wild animals. Apart from a sword, Aladdin can collect apples (!) and throw them towards an enemy rendering him dizzy for a short time! Gems can be also collected and traded for extra lives with some merchants. Note that Aladdin can also go through some bonus stages by collecting a Genie or an Abu icon (Genie offers a bonus stage played with apples and gems while Abu has you control a little monkey to collect bonuses falling from the sky!)
Overall, the game is rather difficult and can easily become frustrating when jumping over hundreds of platforms and rooftops to find that damn key! You may easily fall and start all over again climbing. Fortunately you have unlimited continues and there are even several checkpoints to restart your effort. Besides its high level of difficult, the game is a real gem in any video game console or home computer!

GRAPHICS / SOUND
Aladdin sports great background graphics, taken directly from the original cartoon movie, along with some detailed and smoothly moving sprites. The characters are large and greatly animated making Aladdin one of the most technically attractive games for the Sega Game Gear. The game's sound is equally great, with tunes borrowed straight from the movie combined with some catchy sound effects.
 
Screenshots
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Gameplay sample
 
 
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
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The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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Design & developed ndial / dialtech.gr
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