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F-15 Strike Eagle
|F-15 Strike Eagle is an F-15 combat flight simulator first released in 1985 by MicroProse for the Commodore 64, Apple II, and Atari 800XL. Shortly afterwards, the game was ported to the IBM PC and some years later, due to its popularity, MicroProse released more ports on the IBM-compatibles, Atari ST, Commodore Amiga, NES, ZX Spectrum, MSX, Amstrad CPC, NES, Game Boy, Game Gear and others! The game was the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III (only for the home-computers).|
The F-15 (codename: Strike Eagle) was one of the hottest America's jet fighters due to its awesome maneuverability and firepower! The game is giving you the chance to pilot that powerful jet on dangerous missions in the Persian Gulf and was the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III (only for the home-computers). Take control of the World's finest multi-role aircraft, from ground attack to air interception missions! Your main goal is to destroy chemical warfare plants and lead an assault against the enemy by cruising through hostile skies down to the Middle East. During your missions you get into badass dogfights with other fighter jets. Ground targets can be tanks, airfields and ground-to-air missile sites! You have machine guns, guided missiles and bombs at your disposal. Sometimes the opposing jets make some very cool maneuvers whilst the plane's electronic displays and radars are simulated fully in the (little) cockpit! Missions can be at night or day too!
Ok, due to the hardware limitations of the 8bit Game Gear, there are SEVERAL compromises made in order to produce an 8bit version of F-15 Strike Eagle game here. Missions are limited, graphics are compromised and so on. Either way, the game looks and plays well and due to its popularity I believe that was a must to own it back then for your Game Gear.
Graphics are ok, meaning that all the basics are found here: cockpit view, terrain, sky etc with an affordable (for its hardware) detail. Terrains show a kind of mountains (or rocks), aircraft carriers and bases whilst there a are a few clouds scattered around the sky. The enemy aircrafts are well designed and move pretty good too. All cockpit instruments are animated (i.e. fuel capacity, height/airspeed meters, radar, map and a kind of internal camera that locks the target). What I liked most was the pre-gameplay scenes. These are very well drawn with plenty of colors. They are static or animated too (i.e. the F-15 taking-off the carrier etc).
The sound is ok too, offering a few SFX along with some cute tunes. There also a few sampled speech right before airborne, such as "Eagle One clear to take off", "Good Luck" etc which looks rather impressive for the little Sega console.
|CPU: 8bit Zilog Z80 at 3.58 MHz|
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
|12bit RGB 4096-colours palette (32 on screen)|
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