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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - PC
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Game info
GameGear

F-15 Strike Eagle

F-15 Strike Eagle
GenreFlight Sim
DeveloperNMS Software
PublisherMicroprose
Released1993
Rating
Graphics:6.0
Sound:7.0
Gameplay:6.0
Overall:6.0
Reviewed byndial
F-15 Strike Eagle is a combat flight simulator initially released in 1985 by MicroProse for the Commodore 64, Apple II and Atari 800XL. The game was also ported to the DOS and some years later, due to its popularity, MicroProse released more ports on the IBM-compatibles, Atari ST, Commodore Amiga, NES, ZX Spectrum, MSX, Amstrad CPC, Game Boy and the Game Gear. The game is the first to the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III (this time for the home computers only).
 
Review
F-15 Strike EagleSTORY / GAMEPLAY
The F-15 (codename: Strike Eagle) is one of the hottest America's jet fighters due to its awesome maneuverability and power. The game is giving you the chance to pilot that powerful jet in dangerous missions on the Persian Gulf and is the first game to the F-15 Strike Eagle series. Pilot one of the the world's finest multi-role aircrafts, and unleash hell from ground attacks to air interception missions. Your main goal is to destroy chemical warfare plants and lead an assault against the enemy by cruising through hostile skies down to the Middle East. During your missions you get into badass dogfights with other jets. Ground targets can be tanks, airfields and ground-to-air missile sites! Your bird is equipped with machine guns, guided missiles and bombs. Occasionally, the opponent jets perform some very cool maneuvers whilst the plane's electronic displays and radars are fully simulated in its (little) cockpit! The missions may take place either at night or at daylight.
Due to the hardware limitations of the 8bit Game Gear, there is a number of compromises made in order to produce a decent 8bit version. Either way, the game looks and plays good so no Game gear owner will complain.

GRAPHICS / SOUND
The game's graphics on the Sega's portable console are adequate, meaning that all the basics are present: cockpit view, terrain, sky etc with an affordable (for its hardware) detail. The terrains include mountains, aircraft carriers and military bases and there are also a few clouds scattered around the sky. The enemy aircrafts are well designed and move pretty good and all cockpit instruments are animated (i.e. the fuel capacity, height/airspeed meters, radar, map and a kind of an internal camera that locks on target). What I liked most was the pre-gameplay scenes that are nicely designed with plenty of colors. They are either static or animated (i.e. like when the F-15 takes off the carrier etc).
The sound includes a few sound effects along with some tunes. The Game Gear version has also a few sampled speech right before taking off, like "Eagle One clear to take off", "Good Luck" etc, a rather impressive detail for the little Sega console.
 
Screenshots
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
  • F-15 Strike Eagle
 
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
read more...
The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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