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FIFA International Soccer
|Developer||Tiertex Design Studios|
|FIFA International Soccer is one of the most realistic soccer games ever developed. The game was initially released for the Sega Mega Drive / Genesis 16bit console in December 1993 and ported to numerous other systems in 1994, such as the Commodore Amiga, DOS, Sega Master System, Sega Mega CD, Sega Game Gear, Nintendo SNES, 3DO, Game Boy. The FIFA series started as a soccer simulator with an isometric view until the 1996 version that waw updated to real-time 3D graphics. It is probably among the best soccer games ever released for the Sega Game Gear handheld console!|
STORY / GAMEPLAY
There are 40 international teams to compete in four different modes: Instant Replay, Exhibition, Tournament and Championship. The full gamut of soccer rules and actions are implemented here, including tackles, throw-in, corner kicks and penalties. The game has quite responsive controls (some would find it a bit complicated though to master). Kicking is done with the A and B buttons for high and low kicks. Holding down a button lets you aim and set the strength, allowing you to run one way and kick in another. Note that the player control goes automatically to the player closest to the ball, which might be a bit confusing at times when too many players involved in a scene. Holding down the A button while you have the ball in possession, lets you aim and set the strength in order to give a pass in a short, medium or high distance. Without the ball in possession, pressing button A changes between active players. Holding down button B when having the ball, lets you aim and set the strength to shoot in a short, medium or high distance. Without the ball in possession, pressing B the player tackles! Team formation and tactics can change at any time through the menu by pausing the game. Despite its impressive presentation, with loads of international teams, players and some competent visuals, this portable FIFA version falls quite short. The field is too wide and the screen is zoomed in the players too closely, making ball possession hard at times. While trying to pass the ball, it will many times go off screen and you can't tell which team is going to possess it and there is no mini map.
GRAPHICS / SOUND
Unlike later FIFA games presented in full 3D, FIFA International Soccer plays in an isometric perspective and has much simpler gameplay. The programmers managed to implement the same isometric perspective of the 16bit versions. It is by its own an impressive feature for an 8bit portable system! The visual details of the pitch and players and their animations with the isometric view is an awesome combination and each match is played really nice. This version's sound is acceptable, offering a main menu tune and several in-game sound effects with some echo for the audience and the sounds of passing and kicking the ball.
|Megadrive (original version)|
|CPU: 8bit Zilog Z80 at 3.58 MHz|
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
|12bit RGB 4096-colours palette (32 on screen)|
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