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Game info

Judge Dredd

Judge Dredd
GenreArcade Action
DeveloperProbe Software
PublisherAcclaim Entertainment
Reviewed byndial
Based on the famous block-buster film The Judge Dredd, the side-scrolling game is about a future in which the world is mostly a barren wasteland full of crime. A new era of law enforcement begins then and a council is formed, and this council dispatches a new breed of super soldiers called Judges, who are capable of dispensing law and sentencing at the scene of the crime. You're at once judge, jury and executioner. Released on 1995 on Nintendo Super NES, Sega Genesis/Mega Drive, Game Boy and Sega GameGear.
Judge DreddThis is a typical run 'n' gun game through side-scrolling stages. However, Judge Dredd is a bit more different than a typical game of that type. Every set of stages has a set of objectives, usually an obligatory one and an optional one. For instance, in the first set of stages, you need to quell a series of riots by destroying shipments of weapons. The secondary objective almost always involves arresting or killing all the enemies in the stage. This can be more complicated than it sounds, as each criminal has a different method in which you need to get them to surrender. This can involve using a particular type of ammo, using physical attacks instead of guns, or causing a specific amount of damage without killing. You're given a short duration of time to do the arrest before they go back to fighting.

The graphics look pretty cool here. Each level is nicely designed with detailed backgrounds echoing an era barren futuristic wasteland somewhere in the future whilst sprites move fast and scrolling is quite smooth. Sprites can move in all 8 directions too. It's a bit tricky though to climb ropes in that, you must stay upon certain point near them in order to ascent or descend.
Sound is good too, having several SFX such as gunfire, explotions etc, accompanied with some cool (but rather short and repetitive) tunes.
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Gameplay sample
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
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