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Game info |
|  | Double Dragon |  | Genre | Beat em Up | Developer | Knight Technologies | Publisher | Telegames | Released | 1993 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Double Dragon is an all-time classic, bar-setting, beat 'em up game developed in 1987 for the arcades by Technos Japan and later converted to almost every home computer and video games console. The Sega Mega Drive version was developed in 1992 by Accolade. |
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Review |
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 STORY / GAMEPLAY Double Dragon is a "kick and punch everything that moves" style game, in which you take control of Billy Lee or Jimmy Lee, two young brothers that sport high martial arts skills. The Lee brothers were born and raised in a very dangerous city that's now swarmed by gangs that pummel the neighborhoods and jeopardize peace. The story starts when some members of a gang called "Black Warriors" punch and kidnap Billy's love interest, Marian. Furious by the incident, Billy sets off to find them, kick their heads off, eliminate their leader and finally save his beautiful girlfriend. But his journey is very tough, since Billy (and Jimmy) must beat up multiple enemies of various sizes and strengths, depending strongly on his fighting skills plus some weapons he gathers by eliminating armed foes (like knives, baseball bats and more). Billy must also confront big bosses and avoid traps that can instantly kill him.
GRAPHICS / SOUND The graphics on the Atari Lynx look good and pretty close to the original, well, apart from some background details that are missing like the Monroe's and VW Beetle posters for example. In this conversion, the game has large sprites but we would expect them to move smoother, as they lack some frames. Also, the enemy numbers are smaller than the original version, due to the limited screen size and the hardware. As far as the sound, the Lynx conversion has the original in-game music which is so nice to listen to though the sound effects are either non-existent or very bad. But what really disappoints is that the Lynx was capable for more. If the game was faster, with better animation and a wider playing area, it would have been ten times better.
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Gameplay sample |
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Comparable platforms |
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|  | Arcades (original version) |
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Hardware information |
| Atari Lynx CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz MEMORY: 64KB RAM GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second). Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line) SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
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 | 12bit RGB 4096-colours palette (16 on screen) | |
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