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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
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Barbarian - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Lynx

Dracula the Undead

Dracula the Undead
GenreAdventure
DeveloperHandMade Software
PublisherATARI
Released1992
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Dracula The Undead is a horror adventure game released in 1991 for the Atari Lynx console, with traditional adventure fare and an unusual premise, with enough challenge and appeal to satisfy most fans of the genre. It's a creepy game too!
 
Review
Dracula the UndeadSTORY / GAMEPLAY
Dracula The Undead is a gothic-style horror adventure for the Lynx where you play the role of Jonathan Harker visiting Count Dracula's premises to conduct real estate business. As the story begins, Jonathan awakes from an overnight sleep at Dracula's castle, ready to work. However, the Count has affairs to attend to and will be gone until evening. With a day of waiting and having nothing to spend his time, Jonathan decides to explore Dracula's quaint home. Your goal is to escape with evidence proving that Dracula is a danger to the mortal society and possibly destroy the Count himself. Of course, Castle Dracula is full of dangers, including its imposing owner...! The game's control is similar to the method in most computer adventures (not the point-and-click ones). Each room is almost in 3D and you use the joypad to move Jonathan around and explore it. Complex actions are done by choosing verbs and nouns from a scrolling window to form commands like "examine drawers", "open door" or "use lamp with tinderbox". Each room features several items that you can interact with and are indicated by having their description appear on-screen when you move across them. You can also talk to people by selecting a dialogue from a number of ready to use sentences. Dracula The Undead is a an old-style adventure game with lots of horror elements! Note that the game does not include a save-game feature which is a huge problem, unless you're using the Lynx with an AC adapter and have plenty of time (and battery) to play with it!

GRAPHICS / SOUND
The graphics are wonderful! Although based in shades of brown (!) the game uses impressively scaled images that look almost like digitized, old photographs. Most of the animation comes from Jonathan's movements, with a little gratuitous scaling as he moves towards and away from the player. On the other hand, the sound effects are a respectable mix of chip-generated and digitized effects, such as creaking doors and wolf howls, but they are few and far between. Instead, the game's most consistent sound is a moody background tune that plays continuously. Dracula The Undead is not a quite long adventure game. It can be finished in only a couple of hours, but it will definitely take you a while to figure out just what you're supposed to be doing from a room to another. It may not sport amazing 3D graphics but the details in the backgrounds are fantastic and it all looks so stylized that it's hard not to be impressed, even today.
 
Screenshots
  • Dracula the Undead
  • Dracula the Undead
  • Dracula the Undead
  • Dracula the Undead
  • Dracula the Undead
  • Dracula the Undead
 
Gameplay sample
 
Hardware information

Atari Lynx

Atari LynxCPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
read more...
The Atari Lynx (default) color palette
12bit RGB 4096-colours palette (16 on screen)
 
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