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|Toki (also known as JuJu Densetsu in Japan) is a 1989 shoot 'em up platformer arcade game developed and published in Japan by TAD Corporation and published in North America by Fabtek. Due to its popularity, within the next two years the game was ported to a large number of home-video game consoles and home-computers of the time, such as the Amiga, Atari ST, Commodore 64, Nintendo NES, Sega Megadrive and Atari Lynx.
STORY / GAMEPLAY
The game's hero is a tribesman called Toki. Toki's girlfriend Miho was kidnapped by an evil witch doctor called Bashtar, who also put a spell on Toki turning him into a cartoonish little chimp. So Toki is about to start a dangerous mission in order to rescue his love interest gain back his human nature. Toki has to fight through five hostile environments until he reaches Bashtar's lair. Luckily, his transformation gave him the ability to spit energy fireballs from his mouth, which are actually his main weapon, as well as the ability to jump in higher grounds. The game is a classic platformer in which you must travel through a variety of levels and battle hordes of jungle monsters, cope with physical hazards (deadly pits, spikes etc) and fight a mini-boss at the end of each level. The ultimate goal of course is to find and kill the evil wizard. Toki is a really nice coin-op conversion and among the best in its genre. It follows typical action platformer moves in all eight directions. You can jump on several platforms in order to avoid enemies or grab a few bonuses, including energy portions. The level of difficulty increases as you progress and it's seemingly impossible sometimes to guide your little ape into safety, as nasties and some static hazards (spikes etc) dominate the screen in such a way that, there is no chance to avoid contact with them and thus, you lose your energy easily! Toughness aside, Toki is one of the most renowned arcade platform games and offers intense action and lots of fun!
GRAPHICS / SOUND
This is a great conversion from the original arcade and has up to 32 colors on-screen and a lot of details at the backdrops. Most of the original scenes are present and the sprites move fairly fast and smooth. However, some of the game's elements are quite small requiring effort to spot them. This can be prove fatal with some of the more detailed backgrounds as a small incoming projectile could slip past your eyes. The sound is great and each level has the original music along with some nice sound effects. Technically the game is impressive (well, considering the Lynx's limitations) and really shows what Atari's little machine could do back in 1992!
|Arcades (original version)
|CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
|12bit RGB 4096-colours palette (16 on screen)
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