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|Xenophobe is a 1987 action game developed and published by Bally Midway. The original game was ported to many home systems like the Atari 2600, Atari 7800, Atari ST, Commodore Amiga, Commodore 64, Atari Lynx (in 1992), Amstrad CPC, Sinclair ZX Spectrum and the Nintendo Entertainment System (NES).|
STORY / GAMEPLAY
Somewhere in the far future, the star-bases, moons, ships and space cities are infested with aliens. Your mission is to join a team of nine elite warriors in order to sweep out the aliens before each planet is completely overrun. This can be accomplished by eliminating all aliens met on each stage, before the time runs-out. Some rooms may display at the background the percentage of alien infection and the time remaining until self-destruct. Each level contains several screens, running horizontally, including more than one floor that can be accessed via elevators. The Lynx conversion provides the option to connect up to 4 consoles and play in multiplayer (via 4-players ComLynx), but no split screen is supported. The arcade version can be played with up to three players simultaneously (three for each joystick), in split screen mode. The other home system conversions support up to two players gameplay (via split screen) due to the support of two joysticks. Each character must defeat the incoming aliens (called Xeno) either unarmed (with punches) or with a variety of weapons like the phazer, the laser pistol, the lightning rifle, the gas gun and limited grenades. Each of the firing weapons has limited range and power. There are also several items to collect, including health portions. There is an additional option to select a Xeno and hunt your friends down!
Xenophobe is good, especially in multi-players mode. The Lynx conversion may not offer the arcade's unique co-op gameplay, but it still is an acceptable and easy to play horizontal action shooter game.
GRAPHICS / SOUND
The game's graphics on the Lynx are more than acceptable and the layout of the station rooms -although repetitive- is nicely detailed and colored. The sprites move fast on-screen and are nicely animated at times (Xenos can roll, jump, crawl).
The sound is good, with a wide variety of blasts and other effects plus a low, rhythmic backbeat that occasionally plays.
|Arcades (original version)|
|CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz|
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
|12bit RGB 4096-colours palette (16 on screen)|
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